QuintonMcLeod said:
I see that went over your head.
The first 3 days of Youkai Watch being on the market didn't fortell to its further success. No one knew it would suddenly explode into the success it is today until much later. Saying the first 3 days is the highest a game will sell is pretty silly. The same happened with SM3DW.
|
Yokai Watch was a special situation where it was a new IP that was boosted remarkably by a very successful anime that launched later on. It also targets a younger audience, which is a market that is typically less likely to buy a game at launch.
It's very unlikely Bayonetta 2 will show any legs. The game is a known quantity targeting a mature audience on a small userbase.
If you don't look at sales threads regularly, I understand it must look a little weird that we're judging the performance of a game on just two days. However, the opening week of sales are a very strong indicator and represent a large proportion of lifetime sales. There are exceptions of course, but Bayo 2 won't be one of them.