| TheWPCTraveler said: This is an honest question. If you were an indie dev, which console(s) do you think would be the best to put your games on? No joke about this, I want to develop eventually as a side job (or a hobby). I want to ignore the PC for now, and if I would, I'd go cross-platform between Windows 8 and Windows Phone. But, that's just me. (And, yes, I know about The Letter fiasco.) |
I've spoken to Shin'en, Beautifun games, Dahku creations, and a few other one man indie dev's - Nintendo's eShop marketplace is appealing because of the lack of competition as oppose to the mobile market (more visibility for your game and a higher chance of purchasing). When you are a licensed Wii U developer - you get a Wii U dev kit (it's around $3000-6000 for the licensing), free access to unity and Nintendo will help you with their Web development framework. There are a few conditions that you must obide to in order to qualify as a Wii U/3ds dev, you must have a secure working location (in the past this meant a work office, but a lock-and-key room at your house will suffice), and you have to a sign a NDA which essentially stops you revealing the spec's and you cannot take photo's of the dev kit etc.
I think Sony has the similar conditions, and I'm not sure about microsoft.
I'd say go for either Sony and Nintendo - depending on what type of game you are creating.









