I'd finish Agent, The Last Guardian and Half Life 3 :')
But for real, I'd make The Last of Us combined with DayZ and free-to-play. A map which is just one big city, about the size of GTA 5's whole map. 32 or even 65 players each servers with The Last of Us based crafting and scavenging. The game would feature a huge character creator so everyone can make their unique character and everyone would start of with just one set of clothes. Throughout the game, you can find thousands of different customization items such as hats, masks, shirts, pants, shoes and different sized backpacks to customize your character, and if you're lucky you could find a bullet proof vest so you can only die from headshots and getting shot in your arms or legs, but obviously it would wear out over time. Infected would be everywhere, like everywhere. The game would also feature attachments you can find to increase damage over range, accuracy or a larger clip. The game would also feature making your character better in skills such as crafting speeds, reloading speed, running speed, running distance, the ability to shiv Infected while they are on you, listen mode distance and listen mode time, which can only be used to locate infected and not other players. Also, melee upgrading would return. If a player dies, he/she loses all their weapons and respawns with nothing but a pistol with 1 clip. He/she however keeps their clothes they found. The game would also feature a trading system. Maybe you have an extra gun while another guy has a molotov, wanna trade them? Sure! The game would be monitized in one simple way: extra customization items and nothing else.