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Forums - Nintendo - Ubisoft Mexico Comfirms Watch Dogs Wii U to launch Nov. 18(Update- Ubisoft comfirms Nov 18 NA, 21st Euro, and Dec 4 Japan)

Wyrdness said:

Those games got punished as well as they recieved less sales they could of so your point? Consumers have a right to whine and complain it's their money if you don't handle things consistently expect them to not give you the returns you expect it's how business has always worked, wait until the markets they choose to focus on shifts or gets over saturated that's when things get interesting and they realize why hitting all markets is actually key.

Customers have the right to whine and complain if they actually buy the stuff, if the X1 or PS4 customers start whinning Ubisoft will be there first hand trying to solve their problem and reduce the outburst, if the only thing you do is whinne nobody will pay you any attention.

Let me show you something...

And even I don't think we deserve to whinne and complain, because the ones who buy are not enough to matter.



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flagstaad said:
Wyrdness said:

Those games got punished as well as they recieved less sales they could of so your point? Consumers have a right to whine and complain it's their money if you don't handle things consistently expect them to not give you the returns you expect it's how business has always worked, wait until the markets they choose to focus on shifts or gets over saturated that's when things get interesting and they realize why hitting all markets is actually key.

Customers have the right to whine and complain if they actually buy the stuff, if the X1 or PS4 customers start whinning Ubisoft will be there first hand trying to solve their problem and reduce the outburst, if the only thing you do is whinne nobody will pay you any attention.

Let me show you something...

And even I don't think we deserve to whinne and complain, because the ones who buy are not enough to matter.

@bolded bang, that could be applied to life in general

@bolded 2 double bang. ITs really that simple. its a numbers game and they dont really favor the WIi U



flagstaad said:

Customers have the right to whine and complain if they actually buy the stuff, if the X1 or PS4 customers start whinning Ubisoft will be there first hand trying to solve their problem and reduce the outburst, if the only thing you do is whinne nobody will pay you any attention.

Let me show you something...

And even I don't think we deserve to whinne and complain, because the ones who buy are not enough to matter.


No look up business you the buiness are trying to get their money, they do not owe you jack as you're pitching a sale to them not vice versa, if a consumer hears that the version will be missing certain features they can complain and whine, if a version is delayed until much later they can complain and whine, if the company approaches the consumers in a way that makes them happy they can complain why? Because at the end of the day you as the business need their money and this is what's lost in gaming and why some people are starting to feel it's on a self destructive path, it's why MS dropped all the X1 BS before launch because the consumer is number 1 no matter who your company is or how big their brand is.

They don't have to buy your game to have the right to complain that's a sad view the industry wants to tell itself, things like gamergate highlight the loss of respect this industry has for those who put them where they are and it's scary as pride comes before a fall and it's dangerously similar to the attitudes before each crash. What consumers look at is consistency and non of these companies are showing them that except for the first party which is why only the latter is getting sales, if you make a mistake and cock up development like they did with WD and get upset because of what people start saying then too bad mistakes get punished and criticism is what keeps people on their toes.

What you're saying is akin to a person at a market stand telling people not to criticize him despite the fact that his products on display do not look appealing, business doesn't work that way bad handling of that sort is what's known in business as devaluing your own product and gaming companies are doing it more often look at EA's recent run for reference.



oh please. They also have the right to NOT put the game on any console they want. Now what? and no Ubi didnt blame anyone for anything, they said certain games dont sell well on the system and THAT is a fact.



oniyide said:
oh please. They also have the right to NOT put the game on any console they want. Now what? and no Ubi didnt blame anyone for anything, they said certain games dont sell well on the system and THAT is a fact.

The problem is that they are already using their right to do it, and the lack of empathy of my fellow gamers is very worrisome, instead of getting worried and look for oportunities to find a middle ground they just dismiss the situation because they have the money to get a second or third console. So now the proposal is not to sell the Wii U as a main console but only as a secondary one, so what about those who can only afford one, which one do we recommend for them, a PS4 or X1? and taking into account that around 80% of the market are single console owners, all those sales are by default lost.

I don't like this situation, but at least I am doing everything I can, there is nothing else to do.



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oniyide said:
oh please. They also have the right to NOT put the game on any console they want. Now what? and no Ubi didnt blame anyone for anything, they said certain games dont sell well on the system and THAT is a fact.


And who said otherwise? Your products will obviously not sell is you handle them in a way that devalues them.



cycycychris said:

Hmmm, I can see why they said that, unfortionitly. Bad sales on the launch games. Half assed on not, they didn't sell. Hopefully Nintendo has a strong Christmas and can convience them to bring back there sports titles. I personally don't like any of them, but a lot of the world buys the same game but minor changes every year.

That's basicly what I expected happens. It does take a little more effort, but nothin crazy like some try to make it sound. Slap a map on it and that's enough is what most dev have taken. Which is fine in my books.

It does bother me also. I think most people think it's helping the Wii U by not buying this game. I honsetly think they are putting the time in to make it right. I can't say that's true since I haven't seen any of the development, but they gave 6 extra months for this to come out. If it comes out a mess, kind of like AC4 did(but they did fix it), I would wonder what they were doing. Hopefully people turn around and decide to buy it. Since a lot of people on the gaming site take the pathway of hating on third parties, I hope some of the kids held out and this game sells enough to be respectable. Maybe even get us some of the DLC(would mind some free sorry DLC also).

I'm guessing owning/running a video game site helps you get introduce to some people in the gaming world.

@bold, Perhaps they shouldn't have half-assed them then?

@bold2, The issue is that there are only 2 ways to vote with your wallet: buy or don't buy. Regardless of whether or not you only want to support 3rd party devs, buying the game sends the message that you, the customer, are happy with the way the Wii U version was handled.

@bold3, Didn't they halt development on the Wii U version for ~5 months to speed up the others? Realistically, they haven't put any more time into the Wii U version then. If anything it's less considering the difference in man-hours.



mysteryman said:

@bold, Perhaps they shouldn't have half-assed them then?

@bold2, The issue is that there are only 2 ways to vote with your wallet: buy or don't buy. Regardless of whether or not you only want to support 3rd party devs, buying the game sends the message that you, the customer, are happy with the way the Wii U version was handled.

@bold3, Didn't they halt development on the Wii U version for ~5 months to speed up the others? Realistically, they haven't put any more time into the Wii U version then. If anything it's less considering the difference in man-hours.

1: It is a cost-benefit equation, if they make a real effort, put a lot of time and create a great version sales are low (as in Rayman Legends), if they don't put the extra effort and make an imperfect port sales are also low, so why should they expend the extra time and effort?, to get 100k more sales? not worth it.

2: there are only 2 possible votes, but the message is open for interpretation, if the numbers go up AND you became vocal about the quality of the port companies will notice because you are a paying customer who could get more revenue for them, if the only thing you do is complain and NOT buy the games, well you were never a customer in the first place, there is no reason to pay attention to you since you have a bigger revenue source willing to buy your titles. i will give an example with watch_dogs... if for some saturnalia miracle the games sales get very good, the company can say "look they don't care about late ports" or they could say "imagine how good the sales would had been if released on time" in both cases we win, worst case scenario we still get games even if those are old ports, in the best we get games at the same time; but if the sales are bad they are going to conclude that "they were never interested in the first place" and just remove support all together, because they don't have any reason to believe that releasing at the same time would have improve the situation (just look at AC IV, Batman: AO, CoD: Ghosts and so on)

3: Yes they did, and I am very glad that you noticed, the extra effort was minimal (gamepad integration), but the total effort compared with the other version should be around the same, not less either.



flagstaad said:
mysteryman said:

@bold, Perhaps they shouldn't have half-assed them then?

@bold2, The issue is that there are only 2 ways to vote with your wallet: buy or don't buy. Regardless of whether or not you only want to support 3rd party devs, buying the game sends the message that you, the customer, are happy with the way the Wii U version was handled.

@bold3, Didn't they halt development on the Wii U version for ~5 months to speed up the others? Realistically, they haven't put any more time into the Wii U version then. If anything it's less considering the difference in man-hours.

1: It is a cost-benefit equation, if they make a real effort, put a lot of time and create a great version sales are low (as in Rayman Legends), if they don't put the extra effort and make an imperfect port sales are also low, so why should they expend the extra time and effort?, to get 100k more sales? not worth it.

2: there are only 2 possible votes, but the message is open for interpretation, if the numbers go up AND you became vocal about the quality of the port companies will notice because you are a paying customer who could get more revenue for them, if the only thing you do is complain and NOT buy the games, well you were never a customer in the first place, there is no reason to pay attention to you since you have a bigger revenue source willing to buy your titles. i will give an example with watch_dogs... if for some saturnalia miracle the games sales get very good, the company can say "look they don't care about late ports" or they could say "imagine how good the sales would had been if released on time" in both cases we win, worst case scenario we still get games even if those are old ports, in the best we get games at the same time; but if the sales are bad they are going to conclude that "they were never interested in the first place" and just remove support all together, because they don't have any reason to believe that releasing at the same time would have improve the situation (just look at AC IV, Batman: AO, CoD: Ghosts and so on)

3: Yes they did, and I am very glad that you noticed, the extra effort was minimal (gamepad integration), but the total effort compared with the other version should be around the same, not less either.

Rayman Legends suffered from extremely poor handling and alienation of the Wii U user base. Yet it still sold better than, and slightly less than, the Xbox360 and PS3 versions respectively.

You can put less effort into a product, that's fine. But when you then judge sales as if it were done properly, you are just being hypocritical.

Your logic is flawed. You don't need to buy a game in order to be entitled to have an opinion about it. That opinion is the basis of whether or not you buy the game in the first place.

If you believe that "the message is open for interpretation" when voting with your wallet, then it works both ways. By not purchasing the game, while being vocal about its shortcomings, publishers should have the insight to then say "maybe the fault lies with us".

Not necessarily the same effort. If all of the other teams had a boosted number of staff from dissolving the Wii U dev team, then the Wii U version still gets less man-hours.

This move is particularly sour for Wii U owners after the Rayman Legends delay, which was due to wanting a consistent release so as to save in marketing costs and to be fair to all gamers. But when Wii U owners will be missing out, it's fine. You can argue about the wiseness of the decisions made, regarding expected sales etc. but the fact remains that they've handled it all poorly and sent mixed messages to Wii U owners.



mysteryman said:

Rayman Legends suffered from extremely poor handling and alienation of the Wii U user base. Yet it still sold better than, and slightly less than, the Xbox360 and PS3 versions respectively.

You can put less effort into a product, that's fine. But when you then judge sales as if it were done properly, you are just being hypocritical.

Your logic is flawed. You don't need to buy a game in order to be entitled to have an opinion about it. That opinion is the basis of whether or not you buy the game in the first place.

If you believe that "the message is open for interpretation" when voting with your wallet, then it works both ways. By not purchasing the game, while being vocal about its shortcomings, publishers should have the insight to then say "maybe the fault lies with us".

Not necessarily the same effort. If all of the other teams had a boosted number of staff from dissolving the Wii U dev team, then the Wii U version still gets less man-hours.

This move is particularly sour for Wii U owners after the Rayman Legends delay, which was due to wanting a consistent release so as to save in marketing costs and to be fair to all gamers. But when Wii U owners will be missing out, it's fine. You can argue about the wiseness of the decisions made, regarding expected sales etc. but the fact remains that they've handled it all poorly and sent mixed messages to Wii U owners.

Rayman was the best version, released at the same time, with extra content and great reviews, on a genre that Wii U users should like/love and the sales were just 360k, it is a disgrace and no matter how bad the game was handled the consumers ignored a great game with a lot of effort in it.

The problem with the effort-return is how disbalanced it is on the Wii U, they put less effort on those ports?, maybe but not too much less, yet they are getting only 10% of the sales compared to the other consoles in many cases even less.

You can have an opinion before buying, but how much it matters depends only if you are a paying customer or not, if you are just rambling about how bad is that the game was delayed and you are not going to buy it, will Ubisoft (or any other company) really care? are you a potential customer? all signs indicate that you are not and never will be, so they can just ignore you and that is what is happening with the third party support right now, they made an effort good, bad or incomplete but for the effort they put they did not got any positive feedback, just lackluster sales, not even decent sales, and I am betting that a few even lost a good amount of money supporting the console, and to add insult to injury many gamers only talk bad about those efforts.

If the effort made was 10% and the sales received were 10%, they could reach the "maybe the fault lies with us" conclution, but most likely the effort was 50-80% and the results was a mere 10%, then the clear conclution it that is not their fault, think about it... if you take a test, made a 70% effort and got a 10% grade, are you willing to conclude that it was your fault?, but if you make a 70% effort and get a 60%-70% grade, then you will conclude that making a 100% effort will result on a better grade. That is why a good result can conduct to better conclutions that a negative one like the one proposed of just not buying.

And we are just focusing on the publishers, imagine how the development studio will feel after working for years on a project, putting their best effort on it and returning to it after the delay, just to get bad words, insults and desinterest. Do you think that studio will be willing to work on another project for the console? I certantly would not, and will avoid the console at all costs.