Chris Hu said:
Arkaign said: Ah, maybe so. Not everyone is online though. I only connected mybps3 to get the destiny beta lol. No interest in having an online ps3. |
The difference is probably still mostly digital copies and like someone here said earlier the only place where it is actually undertracked by a fair amount is probably Europe. Also your underestimating how many people download free non manditorty DLC since over 1 million people downloaded the 1000 Club DLC for Forza Horizon.
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See, that makes sense though :
http://www.vgchartz.com/game/70780/forza-horizon/
Comparative numbers are ~1.74M for FH, so that's pretty far from 100% (which this number would indicate over 100% discounting digital sales).
Now including digital sales : http://www.gamespot.com/articles/29-percent-of-game-sales-digital-purchases-npd/1100-6285488/
You get a number that shows 29% of console games are digital now. This number is probably fairly heavily skewed by the prevalence of small indie/simple titles and PS+/GWG stuff as well. So maybe for AAA games, the number is 20% or less.
So take the 2.4M x 1.20 = 2.8M. So 2.5M of ALL (2.8M?) GT6 players are still both ONLINE *AND* play it actively enough to download DLC (free, update only, whatever)?
I simply don't buy it, that doesn't make sense to me with everything that I know about how not everyone connects their consoles online (a majority do, but substantial numbers still do not, even in 2014!), and further, I know how people tend to discard games after a few months and never play them again.
It's much more likely that
(1)- GT is much more popular in Europe than the US.
and
(2)- VGC tracking in EU is ... poor, to put it kindly.
and that equals :
(3)- GT6 is fairly heavily undertracked!