Or studios can start cracking down on insane marketing/development budgets and operate more efficiently rather than pissing money away.

Or studios can start cracking down on insane marketing/development budgets and operate more efficiently rather than pissing money away.

"Because we don't want to attract more customers, don't want to make different games from the ones we're making now and don't want to keep budgets under control".
Sounds like a healthy and sustainable industry.
It's time for these companies to start producing games in a more production line setup. Final Fantasy would benefit hugely from this, while the story/designs for one is being made another team is doing the character models/animation and stuff for another then another team do the programming for another one. When one finishes one, they move on the next. A project all over seen by 1 guy each game.
Instead of studio A is making this entire game, from the menus to the MP networking. CoD moved to a form of this during their 2 year cycle to keep up with demand.
Hmm, pie.
EDIT; Wrong thread - @OP Maybe advertise in games. Before multiplayer games or during load screens
| Player2 said: "Because we don't want to attract more customers, don't want to make different games from the ones we're making now and don't want to keep budgets under control". Sounds like a healthy and sustainable industry. |
QFT.
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Personally, I think this is a really easy problem to fix. Its just that to do it will require every publisher to be on the same page cause resistance from publishers that don't agree can nip the whole process in the bud.
| Werix357 said: Maybe publishers should not employ so many full time staff and work more on a contract basis, while I know it's been done before and rarely works well. What I have not seen so often is a publisher have it's own creative director oversee an independent development studio, like Nintendo are doing with smash bro's. This to me should be the norm. |
That may work once in a while, but you will generally end up with games that have got no soul. Really, games do have a soul. If you have a bunch of dev mercenaries building a game, that game is going to lack a certain kinda magic. Don't know how to explain it. Its kinda like writing the story in comics. You can't just grab a team of great writers and tell then to write for you, you have to find people that actually love those characters and know them. Same applies to games.
Any form of art is usally a labour of love.
Well, your idea falls apart on step 2 and it's math.
If they lower the sales only by $10 in order to achieve a 15% sales boost, they will be profiting less (discount of 16.6% versus 15% increase).
And if they drop it to $40, it's a 33% discount.
So, they would have to be sure that their sales will increase by more than 33%, which us hard to believe, even though video game industry operates as an elastic, "luxury" goods industry.
Also, I don't know your stance on Microtransactions, but you RP seem like an even worse rip-off, as they move beyond cosmetic into "gaming advantage" territory. It can also be considered gambling in many countries, leading to numerous legal disputes, thus putting players in certain geographic areas at a distinct disadvantage.
I think they need to continue what they're doing, DLCs, microtransactions, sponsorships etc. All those are purely optional, and better games get rewarded, bad games do not sell add-ons.
For people with a lot of time to play games subscription can be a good solution, but for people with little time the best way to buy good old games is GOG.
| Intrinsic said: Personally, I think this is a really easy problem to fix. Its just that to do it will require every publisher to be on the same page cause resistance from publishers that don't agree can nip the whole process in the bud.
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1. $60 has never been a problem though. Games have cost the same price for years. I don't think publishers are gonna accept a drop in price for new games. In fact, they are probably trying to increase prices. Considering inflation, the real value of games has been dropping over time. So an increase on the standard price would only be fair.
Although I understand your point, for you, does it make a difference if a new game is $50 or $60? It doesn't matter for me. And when games do get price drops, sales don't increase significantly, so I don't see why changing the standard new game price should be lowered.
3. Agree.
4. Agree and this is actually a good idea. Some sort of rewards system for people that buy games new. Maybe additional content or DLC included if you buy new, would be good too.
5. Agree.