I am curious about connection speed. Does it require internet speed like those who stream games? Or more?
I am curious about connection speed. Does it require internet speed like those who stream games? Or more?
vivster said:
i don't think it's really double the work. They will just create the game and during development will look at what they can improve with the cloud. In the end the offline and online mode is just like flipping a switch. Pretty much like turning AA on or off in a game. |
But in fact, we are kind of creating two-in-one. One with Azure available, and one for offline only. Everything you code, you need to code for two scenarios. This is a ton of work. if online = dynamic grass; if offline=static grass.
i didnt say double the work on everything, look at the bolded in my post. from what the dev said, its clear they have to work on two codes for one matter (the grass for example), and then factor in that they have to do this for what ever they are using the cloud for, cloth, grass, tree, ocean, rivers, crumbling object. all these types of simulations would need be worked on twice/

they should have never talked about it, before they had a game to show it,
but they made so many mistakes before the launch, that it wouldn´t made a difference
bananaking21 said:
i guess we will have to wait and see. honestly though i am not holding my breath, im not completely dismissing it but for now "power of the cloud" has been all talk no shizzle. it should have been a game changer in TF, it didnt. it should have made the XB1 4 times as powerful, it didnt. i hope MS dont keep repeating the "power of the cloud" phrase until they actually got something to back it up. they should focus on the awesome stuff the got, mainly sunset overdrive. |
I broadly wonder the same thing. I agree with you. If it isnt economically viable to produce double the work they should give up on trying to achieve dramatic visuals on this generation's consoles and just push it for PC.
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bananaking21 said:
i didnt say double the work on everything, look at the bolded in my post. from what the dev said, its clear they have to work on two codes for one matter (the grass for example), and then factor in that they have to do this for what ever they are using the cloud for, cloth, grass, tree, ocean, rivers, crumbling object. all these types of simulations would need be worked on twice/ |
I don't think that it's much more work than in PC games where you can easily switch between graphical features. It's only a matter of where the data comes from. Yes they have to develop an efficient netcode but once that's done they should be able to apply it to most features.
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| Brotherstotheend said: they should have never talked about it, before they had a game to show it, but they made so many mistakes before the launch, that it wouldn´t made a difference |
This isn't Microsoft. Its a dev of a random game.
starcraft said:
I broadly wonder the same thing. I agree with you. If it isnt economically viable to produce double the work they should give up on trying to achieve dramatic visuals on this generation's consoles and just push it for PC. |
PC as a platform is theoretically unlimited in power, there is no game out there that a powerfull PC cant "max out". the whole concpet behind cloud computing is giving extra power to a platform that has its limits, making it more powerful with just an internet connection. putting the cloud to run games on the PC is kind of redundant and against the whole point of cloud computing, (at least for games), as PC's are virtually unlimited when it comes to power, they are always evolving.
Also, lets think about it from a financial perspective, MS is probably relying on XBL subs to cover the cost of the servers, putting it on PC they gain nothing from those players using the servers (that MS said they give for free or a cheap cost to devs).

| vivster said: I don't think that it's much more work than in PC games where you can easily switch between graphical features. It's only a matter of where the data comes from. Yes they have to develop an efficient netcode but once that's done they should be able to apply it to most features. |
im going off by what the dev actually said, he said its a ton of work, and thats what i am going off with by asking is it worth it, its more of a question to state a point, not one expecting an answer now. we will have to wait and see for the answer.

| daredevil.shark said: I am curious about connection speed. Does it require internet speed like those who stream games? Or more? |
Yeah, I read that you need a really good interenet connection and this was the main problem with the cloud.