vivster said:
i don't think it's really double the work. They will just create the game and during development will look at what they can improve with the cloud. In the end the offline and online mode is just like flipping a switch. Pretty much like turning AA on or off in a game. |
But in fact, we are kind of creating two-in-one. One with Azure available, and one for offline only. Everything you code, you need to code for two scenarios. This is a ton of work. if online = dynamic grass; if offline=static grass.
i didnt say double the work on everything, look at the bolded in my post. from what the dev said, its clear they have to work on two codes for one matter (the grass for example), and then factor in that they have to do this for what ever they are using the cloud for, cloth, grass, tree, ocean, rivers, crumbling object. all these types of simulations would need be worked on twice/








