bananaking21 said:
i didnt say double the work on everything, look at the bolded in my post. from what the dev said, its clear they have to work on two codes for one matter (the grass for example), and then factor in that they have to do this for what ever they are using the cloud for, cloth, grass, tree, ocean, rivers, crumbling object. all these types of simulations would need be worked on twice/ |
I don't think that it's much more work than in PC games where you can easily switch between graphical features. It's only a matter of where the data comes from. Yes they have to develop an efficient netcode but once that's done they should be able to apply it to most features.
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