The Fury said:
Sure they have some impact, it's negligible compared to other reasons development studios fail though, people stealing, the rising cost of development in general etc, used games sales are nothing in comparison. But I was talking about console DRM, theives are the reason for that not used games, you really think MS's original plans of login in once every day even if it's a single player game had anything to do with Used Games? Get real... DRM is fine depending on the requirements and restrictions it places on the content. No one (really) has an issue with PSN, Xbox Live Store or Steam DRM on downloaded games because we expect it. Downloaded titles from these mediums could easily be copied and pasted if DRM wasn't in place, yet a game disc that a consumer wants to do with as they please shouldn't have any DRM except that of which means the game is on the disc. They give away the disc they lose the rights to place the game, they burn the disc, same thing. |
Negligible? I would like some proof that would say that any reason is bigger than another.
Besides that, I don't disagree that when DRM in it's infancy 15 years ago was all to do with thieves. Sony was one of the biggest pushers in this area. THey came up with or supported almost every version anti copying technology. They were big into creating ways to stop the thieves. They even were trying to put the codes that come with discs into music CDs at one point. BUT, technology and the internet actually stopped them from being able to do it. As fast as they could create a new thing to stop the thieves, the work around was put onto the internet within days.
The reasons in 2014 are not just thieves any longer. The technologies that were created to stop thieves opened the door to basically all companies to ask themselves "what else can we get from this". As it turns out, they are now seing that in the long term, they will control the users and their buying habits. They get the benefits of no thieving for free. People have accepted buying online and even having to sign into steam/origin/ea/ios/PSN/XBL or whatever to play their games. The need to worry about the theft aspect is decreasing every day as more and more people accept the daily DRM of signing into a service.
There will probably be a niche market for gamers 3-5 years from now to still buy games on disc, but that may not be the case. Like you said, whay take the chance that a disc will be copied when the majority of the users don't mind the DRM.
It is near the end of the end....
















