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The Fury said:

Fair enough, no proof given, therefore what I say is bullcrap. However I struggle to understand how games put into disc based retail that sells 500k new (tracked) copies (a) doesn't make a profit (b) of those 500k, how the lose of maybe 5k extra used game sales will make a difference in these overall profits. 

http://www.gamespot.com/articles/less-than-half-of-gamestops-customers-know-they-ca/1100-6421309/ This article says Gamestop used games sales counts as $1.2 billion in revenue, their overall revenue according to 2009 wiki is over $9 billion. And they are one of few modern outlets that do used games sales (most online stores don't).

The revenue numbers you have here indicate that 13.3% (or so) of Gamestops revenue is in used games.  So that 500k new example in your first paragraph would have around 66k used sales, not 5k.  Furthermore, the profit on the used game sales is significantly higher than the profit on the new game sales since the developers see 0% of the used game sales.

I understand your other points. Sure there are ways around the loss of income by opening up new revenue angles but used games should be included in that, as for many people it's how they buy, exchange and play games contantly instead of buying one games and that's it. If they don't want people to buy used and want then to buy digital then they have to make the prices competitive instead of just expensive.

Oh and just so you know: http://www.billboard.com/biz/articles/news/digital-and-mobile/5901188/cd-album-sales-fall-behind-album-downloads-is-2014-the

Don't expect disc based games to become a niche market any times soon if even music digital sales are only just outpacing CD sales.

I agree completely with this point.  Pricing on digital is perceived very poorly (hell, one guy is calling for 20% less in another post) and needs some form of adjustment.  I personally have been buying a lot more from the PS store when I see a great sale digitally, hoping that the trend continues: more sales.