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Forums - Gaming - This is for those who care about "Next Gen" console graphics

People need to realise what Next-Gen means. Firstly, the next part... it's the next console iterations now. PS5, XB2, WiiUS or whatever. Those are the next gen.

Secondly, generation. They consoles could but worse, but they are still a different generation of consoles. Next-gen doesn't mean power exact or detailed. It just means the next generation of consoles. Simple.



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amak11 said:
PullusPardus said:
AnthonyW86 said:
''they're much closer to WiiU than you think''

Stopped reading right there.


Explain how thats not true?


As a Wii U hopeful, the Xbox One is closer to the Wii U, the PS4 is a cut above the Xbox One.  Using example numbers (that aren representative of what the consoles are)...

Wii U - 500

Xbox One - 670

PS4 - 700

This is putting the raw power difference in perspective with simple numbers. In 5 years, the Wii U games will look as gorgeous as a PS4 and One game can look now. But in that same time frame developers may sacrifice native resolution of games to achieve greater graphic fidelity on those other consoles. Meaning everything will again be upscaled to 1080p (everything on Wii U can be upscaled to 1080p aswell). The fact of the matter, PC will always be 10 steps ahead of consoles. When the 9th generation comes out, It would be unheard of for consoles not being able to do 1080p 60fps, but people will want their consoles to do 4k and 2k respectively. Sony and MS will push this and Nintendo will remain the unkown figure in this based on speculation. 

Your thesis is on point, but its base is flawed. With better more accurate info (even though you point out that your numbers weren't accurate) you probably wouldn't have said what you said to begin with.

  • WiiU core config: 320 shader cores(SC)/16 texture mapping units(TMU)/ 8 Render output units(ROP) Perf: 352 GFlops
  • XB1 core config: 768 SC/48 TMU/ 16 ROP Perf: 1310 GFlops
  • PS4 core config: 1152 SC/72 TMU/32 ROP Perf: 1843 GFlops

And that is just looking at the GPUs. Not the CPUs or the amount of RAM and/or their bandwidth. This is why I find it funny when i see people mention the wiiU. There is a reason why they always take an artistic/cartoony approach to game design.

You are dead right about everything else though. 



SubiyaCryolite said:

They are simple numbers that people can relate to, that's where those numbers came from. Would it be better if I used vehicles as an example? 

jet-powered car - A current gaming PC

700 HP Charger - PS4

670 HP Mustang - Xbox One

500 HP Subaru - Wii U

All different machines that offer different things. In the end, all of them on a straightaway the Charger would be slightly faster than the Mustang, and defintely faster than the Subaru. With tuning in 5 years It wouldn't be that hard to put each of these "cars" at a +100 HP ahead of their current targets. All these things are still slower than a Jet powered car.  

This is pretty much explaining things so anyone could read and say "oh, okay I get it". It helps having a background in marketing. I can easily explain this stuff in laymens terms. 

Those numbers are misleading. Raw teraflop counts are the best benchmark you can use to gauge console performance. That was true for last gen and every gen before that and wont change now. Your numbers push the Wii U up way higher than it should be. The disparity in RAM, clock speed and CPU cores alone makes that even more evident.

They are hardly misleading, it's a simple way to tell the difference between the consoles in terms of raw power. Would it make it any better if I put the PS3 at 440 and the 360 at 450? it's a way for people with no technical knowledge of the consoles to understand the difference.

The Wii U has it's number where it's at because of the NDA about the true specs of the console. We just know it's a Tri-core powerPC based processor running at 1.23ghz per core (for comparisons sake, the PS4 is 1.8ghz per core), 2gb DDR3 ram with 1gb dedicated to gaming. Custom AMD gfx chip with 32mb eDRAM (which we still have no confirmed idea what series it's based on because this changes from 4800 series to 5000 series to the 6000 series)

Anyways, consider every 100 or so a graphical leap in what a console can do. All my explination was suppose to be, was a simple explination of power differences in the consoles. Suggestion in the future, just ask what I meant I'll gladly answer you question. These string of post wasn't needed at all 



IN the year 2020 we will still be discussing this and PS4 and XOne will have both selled throngs troughout the generation and well be gearing up for the release of PS5 wich will be again deamed underpowered by PC masterace the moment it hits the floor.

Just drop it will you, let ppl enjoy whichever system they choose to play on.



Intrinsic said:

Your thesis is on point, but its base is flawed. With better more accurate info (even though you point out that your numbers weren't accurate) you probably wouldn't have said what you said to begin with.

 

  • WiiU core config: 320 shader cores(SC)/16 texture mapping units(TMU)/ 8 Render output units(ROP) Perf: 352 GFlops
  • XB1 core config: 768 SC/48 TMU/ 16 ROP Perf: 1310 GFlops
  • PS4 core config: 1152 SC/72 TMU/32 ROP Perf: 1843 GFlops

 

And that is just looking at the GPUs. Not the CPUs or the amount of RAM and/or their bandwidth. This is why I find it funny when i see people mention the wiiU. There is a reason why they always take an artistic/cartoony approach to game design.

You are dead right about everything else though. 

The base was suppose to be flawed silly. I'm way too lazy to look up specs. I'm still waiting on someone to break NDA regarding the real specs. :P

Was trying to explain things in as simple a manner as possible for the "oh, I get it now" reply lol. Anyways the reason they take the artsy/cartoony approach is mainly their characters. I don't think Mario  and luigi fits in that great in the real world



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Both consoles are like a PC, the basic architecture is identical. But this PC has a very slow CPU joined by an old and outdated GPU. Anything done on next-gen consoles can be done much better with a superior PC. Superior means much faster CPU and much faster GPU, both offered by todays mid-class PC hardware.



i own a gaming pc more powerful than the wettest of your dreams, there still isnt a huge difference between xbox one, ps4 and pc running at 1080p.



I agree with OP and recently I wrote an article kinda like this, but it's too long, so nobody will read. :v



3DS, Wii, PSP, Vita, PS2, PS3, PS4 & Steam.

amak11 said:

Was trying to explain things in as simple a manner as possible for the "oh, I get it now" reply lol. Anyways the reason they take the artsy/cartoony approach is mainly their characters. I don't think Mario  and luigi fits in that great in the real world

Well, then your simple explanation was so simple it ended up becoming complicated.

And tehir characters, while a seemingly good excuse, isn't reason enough for their design appraoch. Especially when you look at Zelda. And look at sunset overdrive. its cartoony no doubt but looks more dense and simulated than any mario game. nintendo tries to use a minimalist clean design language to hide their hardware limitations. Actually thats not a good way to put it, lets say to play to the strenghts of their hardware.



Yep pretty much everyone knows a top end or even aa god mid-tier PC have more raw power than PS4/X1... altough through optmization I do think that just a top end can equate... but to put WiiU closer to PS4/X1 than to PS3/X360 is reaching at least.



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