amak11 said:
Wii U - 500 Xbox One - 670 PS4 - 700 This is putting the raw power difference in perspective with simple numbers. In 5 years, the Wii U games will look as gorgeous as a PS4 and One game can look now. But in that same time frame developers may sacrifice native resolution of games to achieve greater graphic fidelity on those other consoles. Meaning everything will again be upscaled to 1080p (everything on Wii U can be upscaled to 1080p aswell). The fact of the matter, PC will always be 10 steps ahead of consoles. When the 9th generation comes out, It would be unheard of for consoles not being able to do 1080p 60fps, but people will want their consoles to do 4k and 2k respectively. Sony and MS will push this and Nintendo will remain the unkown figure in this based on speculation. |
Your thesis is on point, but its base is flawed. With better more accurate info (even though you point out that your numbers weren't accurate) you probably wouldn't have said what you said to begin with.
- WiiU core config: 320 shader cores(SC)/16 texture mapping units(TMU)/ 8 Render output units(ROP) Perf: 352 GFlops
- XB1 core config: 768 SC/48 TMU/ 16 ROP Perf: 1310 GFlops
- PS4 core config: 1152 SC/72 TMU/32 ROP Perf: 1843 GFlops
And that is just looking at the GPUs. Not the CPUs or the amount of RAM and/or their bandwidth. This is why I find it funny when i see people mention the wiiU. There is a reason why they always take an artistic/cartoony approach to game design.
You are dead right about everything else though.







