By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Anti-Indie'ers are giving me cancer!

Aura7541 said:

You need to pay attention and read the thread title. Small games =/= indies. Your constant goalpost moving is not contributing to the discussion at all. It's even worse when you don't know the entire scope of the indie situation as proven from your "I don't have a PS4. I have Xbox 360 and One" statement.

I don't know the indie situation because I don't have a PS4?

What type of Indy games PS4 has that Xbox platforms don't have?

Moreover, with exception of handful of games, majority of Indy titles are fairly small. On Xbox 360 for a game to be considered Arcade and get into that market place, it needs to be over 1/2GB. Arcade market place is a quality control form that MS used to weed out the amateurish development titles from the others.



Around the Network
Goatseye said:
Aura7541 said:
 

You need to pay attention and read the thread title. Small games =/= indies. Your constant goalpost moving is not contributing to the discussion at all. It's even worse when you don't know the entire scope of the indie situation as proven from your "I don't have a PS4. I have Xbox 360 and One" statement.

I don't know the indie situation because I don't have a PS4?

What type of Indy games PS4 has that Xbox platforms don't have?

Moreover, with exception of handful of games, majority of Indy titles are fairly small. On Xbox 360 for a game to be considered Arcade and get into that market place, it needs to be over 1/2GB. Arcade market place is a quality control form that MS used to weed out the amateurish development titles from the others.

You are behaving as if X360 didn't have it's share of indie games. If anything, it had so many crappy indie games, it had to dedicate the entire section of the marketplace specifically for them, called "indie". You could go there and get drowned in thousands of titles that would suck even by the 1999 mobile phone game standards.



Goatseye said:
Aura7541 said:
 

You need to pay attention and read the thread title. Small games =/= indies. Your constant goalpost moving is not contributing to the discussion at all. It's even worse when you don't know the entire scope of the indie situation as proven from your "I don't have a PS4. I have Xbox 360 and One" statement.

I don't know the indie situation because I don't have a PS4?

What type of Indy games PS4 has that Xbox platforms don't have?

Moreover, with exception of handful of games, majority of Indy titles are fairly small. On Xbox 360 for a game to be considered Arcade and get into that market place, it needs to be over 1/2GB. Arcade market place is a quality control form that MS used to weed out the amateurish development titles from the others.

@ italics: Exactly because the bolded proves that. If you actually knew, then you wouldn't be asking me that question, would you? Why ask me to spoonfeed you information when you can easily do the research yourself? You had 20 minutes after my previous comment, which is more than plenty.

This will be the only one time I'll spoonfeed you. Transistor, Hohokum, Don't Starve, Daylight, Octodad: Dealiest Catch, Doki Doki Universe, and Oddworld New N' Tasty. Upcoming indies Xbox One (or 360) won't have or won't have for a long while: The Witness, Rime, Hotline Miami 2, Everybody's Gone to the Rapture, Helldivers, and Shadow of the Beast.

@ 2nd bolded: The arcade market place had draconian policies that were more of a detriment than a benefit to indies. I don't need to explain this to you because Zanten already did that in this fantasic post here (http://gamrconnect.vgchartz.com/post.php?id=6530821 ). Of course, because of your tendency to disagree and belittle anyone's arguments or opinions that don't coincide with yours, you ignored it as shown from your "wall of text" remark and your demand for Zanten to spoonfeed you. Utterly disrespectul...



Goatseye said:
MikeRox said:
 


Have you actually seen the games? They cover a large number of genres and development budgets. Very few are 8bit styled platformers.

8 bit, 16 bit, they're mostly 2D platformers and they rarely branch out.

For every 1 non 2D platformer, there are 10 2D platformer.

I'm talking about small games. Let's discuss it inthis perspective games smaller than 1/2GB and the ones over it.

Metroidvania style, Mario style how many times have you heard these expressions to describe small games in the past 5 years?


Okay, firstly, "indie" does not mean "small games". It simply refers to a game made by a developer who is financially independent. There are further arguments as to whether the game is still indie if it is then picked up by Sony or Microsoft etc.

Secondly, here's a few of the indie games coming to PS4 in the near future...

Transistor

Sure it's 2D, but those visuals were not possible in either the 8 or 16 bit era. It's also neither a platformer or a metroid clone.

The Witness

Neither 2D, a platformer or metroid clone.

Skulls of the Shogun

2D? Yep... 8/16 bit visuals? Nope. Platformer or Metroid clone? Nope.

Drifter

Neither 2D, retro styled or a platformer or metroid clone...

I was gonna pull a load more out... but I doubt you'd take any notice and carry on with the ignorant belief that an indie game is exclusively a poorly designed 2D platformer with retro graphics so why bother?



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

Burek said:
Goatseye said:
Aura7541 said:
 

You need to pay attention and read the thread title. Small games =/= indies. Your constant goalpost moving is not contributing to the discussion at all. It's even worse when you don't know the entire scope of the indie situation as proven from your "I don't have a PS4. I have Xbox 360 and One" statement.

I don't know the indie situation because I don't have a PS4?

What type of Indy games PS4 has that Xbox platforms don't have?

Moreover, with exception of handful of games, majority of Indy titles are fairly small. On Xbox 360 for a game to be considered Arcade and get into that market place, it needs to be over 1/2GB. Arcade market place is a quality control form that MS used to weed out the amateurish development titles from the others.

You are behaving as if X360 didn't have it's share of indie games. If anything, it had so many crappy indie games, it had to dedicate the entire section of the marketplace specifically for them, called "indie". You could go there and get drowned in thousands of titles that would suck even by the 1999 mobile phone game standards.

Me few posts above:

"Arcade market place is a quality control form that MS used to weed out the amateurish development titles from the others(Indies section?)."



Around the Network
Goatseye said:
Burek said:

You are behaving as if X360 didn't have it's share of indie games. If anything, it had so many crappy indie games, it had to dedicate the entire section of the marketplace specifically for them, called "indie". You could go there and get drowned in thousands of titles that would suck even by the 1999 mobile phone game standards.

Me few posts above:

"Arcade market place is a quality control form that MS used to weed out the amateurish development titles from the others(Indies section?)."


Which is exatly what PSN does. The "indies" section on the 360 is actually for home brew software. The "indie" games on PSN are what would be published through Xbox Live Arcade on the 360. The closest you can get to the indie section on Xbox Live with PlayStation is PS Mobile which is for Vita and Smartphones. It is a completely separate storefront.

The reason there is no differentiation is because PSN also hosts full retail games as downloads and Sony saw no need to separate retail releases from Digital Only.

I think you'll find your entire arguments are based on assumptions you are making which are actually wrong. Getting a game released on PSN requires just as much as getting one released on XBLA and very similar checks and balances are in place.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

MikeRox said:

Okay, firstly, "indie" does not mean "small games". It simply refers to a game made by a developer who is financially independent. There are further arguments as to whether the game is still indie if it is then picked up by Sony or Microsoft etc.

Secondly, here's a few of the indie games coming to PS4 in the near future...

Transistor

 

Sure it's 2D, but those visuals were not possible in either the 8 or 16 bit era. It's also neither a platformer or a metroid clone.

The Witness

 

Neither 2D, a platformer or metroid clone.

Skulls of the Shogun

 

2D? Yep... 8/16 bit visuals? Nope. Platformer or Metroid clone? Nope.

Drifter

 

Neither 2D, retro styled or a platformer or metroid clone...

I was gonna pull a load more out... but I doubt you'd take any notice and carry on with the ignorant belief that an indie game is exclusively a poorly designed 2D platformer with retro graphics so why bother?

Don't bother with Goatseye anymore. It's already obvious that despite how blatantly wrong he is, he will not admit it. It has been a one-sided discussion where he continuously demands other people to do the work and research for him while he just sits back and takes the easy way out by disagreeing without evidence. The evidence that has already been provided speak for themselves. We do not need to say anymore. It's also really obvious that there's only one person out of everyone who has partcipated in this thread that agrees with Goatseye's opinions and that's himself.



Goatseye said:
Burek said:
Goatseye said:

I don't know the indie situation because I don't have a PS4?

What type of Indy games PS4 has that Xbox platforms don't have?

Moreover, with exception of handful of games, majority of Indy titles are fairly small. On Xbox 360 for a game to be considered Arcade and get into that market place, it needs to be over 1/2GB. Arcade market place is a quality control form that MS used to weed out the amateurish development titles from the others.

You are behaving as if X360 didn't have it's share of indie games. If anything, it had so many crappy indie games, it had to dedicate the entire section of the marketplace specifically for them, called "indie". You could go there and get drowned in thousands of titles that would suck even by the 1999 mobile phone game standards.

Me few posts above:

"Arcade market place is a quality control form that MS used to weed out the amateurish development titles from the others(Indies section?)."

Yet, you continue to argue about the horribleness of indies on PS4, while at the same time admitting that X360 had so many hideously below average indie games, that MS was forced to segregate them into their own little ghetto of craptitude.

See, all those indies were still on X360, nothing will change that fact. They were shoveled onto the marketplace faster than one could refresh the screen. The fact that some were not crap, and were allowed to play with the big boys is irrelevant.

MS even provided those developers tools to shovel even faster. MS even published sales charts of those indie games.

But, in the end, let's not forget, those were INDIE games.



KLXVER said:
curl-6 said:

Still doesn't make MH AAA. It's simply not big budget enough to qualify.


How much does a MH game cost to make?

Capcom has never publically said it. So only speculations for now...according to these guys 3DS games costs at average $600k-$1.8m, of course a game like Monster Hunter is probably much higher...so lets say a max of $10m for MH4...that's very cheap and enters the category of mid tier game budgets. This is speculation of course but you get the idea.

Console MH games (not ports) are probably higher, but I can't see them being higher than $20m in development cost. The thing though is that basically all MH console games are enhanced ports of their handheld counterpart, very few are "original" tittles, making them very cheap to make, and given these two statements: 

http://wiiudaily.com/2012/07/ubisoft-wii-u-games-cost-less-1-million-port/

http://www.nintendolife.com/news/2013/05/capcom_describes_monster_hunter_3_ultimate_as_a_smash_hit

Is easy too see why MH games are not AAA titles in the traditional sense.



Nintendo and PC gamer

osed125 said:
KLXVER said:
curl-6 said:

Still doesn't make MH AAA. It's simply not big budget enough to qualify.


How much does a MH game cost to make?

Capcom has never publically said it. So only speculations for now...according to these guys 3DS games costs at average $600k-$1.8m, of course a game like Monster Hunter is probably much higher...so lets say a max of $10m for MH4...that's very cheap and enters the category of mid tier game budgets. This is speculation of course but you get the idea.

Console MH games (not ports) are probably higher, but I can't see them being higher than $20m in development cost. The thing though is that basically all MH console games are enhanced ports of their handheld counterpart, very few are "original" tittles, making them very cheap to make, and given these two statements: 

http://wiiudaily.com/2012/07/ubisoft-wii-u-games-cost-less-1-million-port/

http://www.nintendolife.com/news/2013/05/capcom_describes_monster_hunter_3_ultimate_as_a_smash_hit

Is easy too see why MH games are not AAA titles in the traditional sense.


Fair enough. Thanks for the info