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Forums - Gaming - Sony is looking at remastering PS3 titles the same way Disney remasters movies

You still haven't shown where the "taking advantage of" is happening, tho.... How does any of that convert to Sony "taking advantage" of anyone?



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KLXVER said:
Tamron said:

You act like they're giving up on new games and making only re-releases.

But then, since all you seem to do is complain about stuff i'm hardly surprised.


Yes, I complain when I think companies are taking advantage of their customers. Im a bit weird that way...


LOL

im sorry i keep quoting you, but your posts are hysterical, i cant help it



DrDoomz said:

You still haven't shown where the "taking advantage of" is happening, tho.... How does any of that convert to Sony "taking advantage" of anyone?


Ive explained that. Its on a previous page.



Tamron said:
KLXVER said:

Yes, I complain when I think companies are taking advantage of their customers. Im a bit weird that way...

Because releasing games that you are not forced to buy is taking advantage, right?


yes, its taking advantage of their userbase. when most of the major releases are rehashes, then youre kind of forcing your userbase to buy games that took minimal effort to make. i mean, not much else is offered. if you want to play something.. well, you might have to go through a couple remasters.



KLXVER said:
Hynad said:
KLXVER said:

Once you buy a BR player you can watch every movie that gets released. Millions upon millions of movies.

You could play Wind Waker on the Gamecube. You didn't have to get a Wii U to play it.


Wind Waker came out 10 years ago and they added a shit ton of stuff to the game.


A shit ton? Must not have played the same game. Tweaks to controls aren't "added stuff". A gamepad map and interface aren't "added stuff". They're tweaks.

They added Tingle Bottles, a Hero Mode, a Bloom filter... The rest are minimal additions at best, or part of the Wii U experience as a whole (miiverse integration and remote play). The small details do make the game better and more streamlined. But they're far from being the "shit ton" that you praise. 

Once The Last of Us Remastered finally comes out, if we count every single tiny details the way people did for Wind Waker HD, I'm sure it will be comparable.

For one, the game is also getting a new difficulty level, just like Wind Waker HD did with its Hero Mode. 



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binary solo said:
ikki5 said:

So i take it this is why (or at least one of the big reasons) there was no backwards compatibility.

 

B/c only matters to people who owned a last gen console because it allows them to dump or sell their last gen machine but still be able to play all their last gen favourites. For people who never bought a last gen console there is little or no interest in playing last gen games on new gen hardware. And in the context of the OP Andrew House isbaddressing the PS4 audience who never owned PS3. It's sensible and justified to bring listen content to nexgen hardware for that purpose, so long as it doesn't slow down the release of new gen original content for the much bigger audience that has owned the last gen machine.

People should only criticise remastering if it is actually being used in lieu of releasing new content. In most cases the teams put on remastering duty are not the same teams that develop new content, so there's really no problem.

I would be up for a remastered Heavenly Sword if they use the PS4 TLOU the engine for it.

I disagree.

BC allows newcomers access to the entire previous gen's library, not just those deemed worth of a remake. It's also much more affordable as most titles are in the bargain bin as the old gen starts to be phased out.

BC would have allowed all PS4 owners who missed out on the PS3 the chance to play TLoU, along with any other PS3 game they may have been interested in, straight off the bat.

As for OP; I wouldn't mind if PS1 and PS2 classics are remade for the PS4. Purely remaking PS3 games would be disappointing.



Hynad said:

A shit ton? Must not have played the same game. Tweaks to controls aren't "added stuff". A gamepad map and interface aren't "added stuff". They're tweaks.

They added Tingle Bottles, a Hero Mode, a Bloom filter... The rest are minimal additions at best, or part of the Wii U experience as a whole (miiverse integration). The small details do make the game better and more streamlined. But they're far from being the "shit ton" that you boast about. 

Once The Last of Us Remastered finally comes out, if we count every single tiny details the way people did for Wind Waker HD, I'm sure it will be comparable.

For one, the game is also getting a new difficulty level, just like Wind Waker HD did with its Hero Mode. 


You really cant see the difference between remastering a 10 year old SD game to a 1 year old HD game...?



mysteryman said:

I disagree.

BC allows newcomers access to the entire previous gen's library, not just those deemed worth of a remake. It's also much more affordable as most titles are in the bargain bin as the old gen starts to be phased out.

BC would have allowed all PS4 owners who missed out on the PS3 the chance to play TLoU, along with any other PS3 game they may have been interested in, straight off the bat.

As for OP; I wouldn't mind if PS1 and PS2 classics are remade for the PS4. Purely remaking PS3 games would be disappointing.

BC would also have made the console more expensive. Nintendo gets away with it because they don't aim the same technical advancements. They've been recycling the Gamecube architecture for 2 generations now. And it certainly shows.



RubberWhistleHistle said:
Tamron said:
KLXVER said:

Yes, I complain when I think companies are taking advantage of their customers. Im a bit weird that way...

Because releasing games that you are not forced to buy is taking advantage, right?


yes, its taking advantage of their userbase. when most of the major releases are rehashes, then youre kind of forcing your userbase to buy games that took minimal effort to make. i mean, not much else is offered. if you want to play something.. well, you might have to go through a couple remasters.

Are most PS4 releases rehashes? Please list all.

And if said userbase bought the rehashes wouldn't it mean that they prolly haven't played or want to replay it? What's wrong with selling a game to ppl who haven't play it or want to replay it? And those that have it or doesn't want to replay it prolly would't (y'know) buy it?

Did you know that it's been a while since cost plus became the determining factor in value? And pricing a product (especially luxury goods) based on its percieved value and not its cost isn't really "taking advantage" of anyone?



the-pi-guy said:
ikki5 said:
So i take it this is why there was no backwards compatibility.

The reason there is no backwards compatibility is the same reason there was no backwards compatibility for N64, SNES, and GCN for Nintendo.  And to a lesser extent Xbox One, Xbox 360.  It's too expensive.  


N64, SNES, and GCN didn't have backwards compatibility because it would have been absurd to have multiple cartridge docks on them (or, for the GCN, ANY cartridge docks). It had absolutely nothing to do with expenses. In fact, if they had decided to use the same cartridge dock technology, they probably WOULD have made them backwards compatible, judging by their track record with handhelds.



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