mornelithe said:
Landguy said:
Dreamworks actually released 25 movies between that time. But that is mostly not relevent.
The 6 animation movies went like this:
YR/Movie |
US |
Foreign |
Budget of production |
Marketing (50% of budget)) |
1998 Antz |
$ 90,000,000 |
$ 81,000,000 |
$ 105,000,000 |
$ 52,500,000 |
1998 Prince of egypt |
$ 101,000,000 |
$ 117,000,000 |
$ 70,000,000 |
$ 35,000,000 |
2000 Road to Eldorado |
$ 50,000,000 |
$ 25,000,000 |
$ 95,000,000 |
$ 47,500,000 |
2000 Chicken Run |
$ 106,000,000 |
$ 118,000,000 |
$ 45,000,000 |
$ 22,500,000 |
2001 Shrek |
$ 267,000,000 |
$ 216,000,000 |
$ 60,000,000 |
$ 30,000,000 |
2002 Spirit |
$ 73,000,000 |
$ 49,000,000 |
$ 80,000,000 |
$ 40,000,000 |
|
$ 687,000,000 |
$ 606,000,000 |
$ 455,000,000 |
$ 227,500,000 |
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Theatre Revenue |
1,293,000,000 |
|
|
|
40% of Revenue |
517,200,000 |
usual take home of Movie |
|
|
Cost of production +Marketing |
682,500,000 |
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The debate really is about what percentage of the revenue is actually profit. As the theatres take a chunk of that. Also, Dreamworks used other companies to do their distribution who also took a chunk.
I agree with you that if you take just Revenue and basic budgets, it would seem to be much more profitable than you would expect.
But, that is not the total of costs or profits.
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That's actually the debate you're making, it's not the debate I'm making, nor was it ever my intent. I'm simply showing that the numbers invested, and the returns (regardless of what percent, had to be at least what they put in, and then some) do not signify a 'small studio.' Which gets back to the original point of, if your employer who's making a ton of money on your work, isn't showing that they value you and someone comes in and offers you a job with a salary/benefits that you think is more commensurate with your talent (ergo, market deciding salary), there should be no problems with that (which is why it's legal for companies to do just that).
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