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Forums - Gaming - indie dev = 3rd party whats new

Anfebious said:
Indies suck, there is no but, they plain suck.




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Anfebious said:
Dr.Henry_Killinger said:
 

I'm not upset, I just hate generalizations especially concerning indies in the field. Sure there is a lot of shit and trolls producing shit that ruin indie games as a whole but one earnestly created game, not even a good game by my preferences, is good enough for me to ignore that.

You have developers taking huge risk and making unreasonable personal sacrifices to just to develop and produce a game that they stake thier livelyhoods on, only for it to be wholly dismissed entirely by blanket generalizations because of some asshole who put up a flappy bird clone.

In reality, you have indie developers who are full fleged studios developing a game for whatever reason, as long as they put enough heart in it don't care what their real motives are, being grouped together with Cynical hobbiyist who've decided to jump on the bandwagon and sell their crappy software for a price. That's not indie, that's hobbiyist.

Not to mention, its basically the only way to get in the industry and actually design a game, go to school for game design and I guaratee you are gonna spend your time being an artist or a programmer for small sections of a AAA game, on the long line of credits someone might see if they pay attention.

Real Indie developers do it for two reasons, to either escape the trappings of triple AAAs as many legend developers, and I use legend loosely, like Molyneux, Levine, Fish, and Inafune... or to break in to the industry and start up a studio that can hopefully grow.

If they had investors who let them do whatever they want I'm sure the "real" indies would become the new AAs.

I think its pretty entitled and arrogant to dimiss earnest developers because of cynical and frankely destructive assholes.

Im also trying to start up as an indie dev, and get to the magical place that Micheal has worked hard to achieve.

Thusly, it hate it, I understand it, but I don't forgive it.

I am sorry if I hurt you then. My initial comment was one of those classic sarcastic posts of mine, don't take me seriously. This is the rare 10% post that is serious though. I'm glad to see you are trying to follow the indie dev path, and I like indie games, I don't really dislike them. I hope you can forgive me.

No problem, sincerity is worth forgiveness.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

novasonic said:
Indies make me think of the 2nd generation. The generation that almost burnt the industry to the ground. Two guys throwing a game together in a garage over a couple weekends. There's only 3 or 4 simple genres being cloned and skinned over and over again. For every unique and interesting game there's 100 pieces of absolute unplayable garbage.

Well, there is a huge diference. During the 80s there was no way to know if a game was good or bad, no internet and  no specialiced magazine. And because the quality in the years before the crash was very low and the quantity of games huge, no one wanted to take risks, so people stop buying. Nowadays, we have hundreds of places to inform us about new releases, so there's a lot of consumer confidence. And most of the low-quality shovelware is in the mobile gaming and pc (digital distribution), consoles and handhelds have less shovelware. Compare the library of the Wii vs the Appstore. The Wii has a lot of poorly made games, but it's nothing compared to the tons and tons of shovelware of the Applestore.



You know it deserves the GOTY.

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