By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - indie dev = 3rd party whats new

Darwinianevolution said:
Well, smaller studios usually don't have the resources or manpower to create big games, so they have to innovate and break the mold. On the other hand, AAA developers can create gigantic games with tons of support, but they are limited by the fear of failing and losing a ton of money, so they usually stick to formulas, safer but less original.

Smaller but more original games VS safer and bigger games. It's a matter of opinion.

Bigger games have investors as well which further contributes to the failure to fail part.

I remember a quote on vid once "Big budget games get alot of money but accepting that money means you lose your creative vision."

Yah it was this one



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Around the Network
Dr.Henry_Killinger said:
Anfebious said:
Indies suck, there is no but, they plain suck.

Comments like this make me hate the entire human race.

I hope my comment didn't upset you.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

Dr.Henry_Killinger said:
Anfebious said:
Indies suck, there is no but, they plain suck.

Comments like this make me hate the entire human race.





Anfebious said:
Dr.Henry_Killinger said:
Anfebious said:
Indies suck, there is no but, they plain suck.

Comments like this make me hate the entire human race.

I hope my comment didn't upset you.

I'm not upset, I just hate generalizations especially concerning indies in the field. Sure there is a lot of shit and trolls producing shit that ruin indie games as a whole but one earnestly created game, not even a good game by my preferences, is good enough for me to ignore that.

You have developers taking huge risk and making unreasonable personal sacrifices to just to develop and produce a game that they stake thier livelyhoods on, only for it to be wholly dismissed entirely by blanket generalizations because of some asshole who put up a flappy bird clone.

In reality, you have indie developers who are full fleged studios developing a game for whatever reason, as long as they put enough heart in it don't care what their real motives are, being grouped together with Cynical hobbiyist who've decided to jump on the bandwagon and sell their crappy software for a price. That's not indie, that's hobbiyist.

Not to mention, its basically the only way to get in the industry and actually design a game, go to school for game design and I guaratee you are gonna spend your time being an artist or a programmer for small sections of a AAA game, on the long line of credits someone might see if they pay attention.

Real Indie developers do it for two reasons, to either escape the trappings of triple AAAs as many legend developers, and I use legend loosely, like Molyneux, Levine, Fish, and Inafune... or to break in to the industry and start up a studio that can hopefully grow.

If they had investors who let them do whatever they want I'm sure the "real" indies would become the new AAs.

I think its pretty entitled and arrogant to dimiss earnest developers because of cynical and frankely destructive assholes.

Im also trying to start up as an indie dev, and get to the magical place that Micheal has worked hard to achieve.

Thusly, it hate it, I understand it, but I don't forgive it.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

I don't anything special in indie game i don't know what kind of innovation indie is bringing



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

Around the Network

Hey if Indies made a game say like shovel knight and have a retail limited edition does it count as third party?



Consoles: 3DS, Wii U, and Vita soon. Super Paper Mario fan.

Dr.Henry_Killinger said:

I'm not upset, I just hate generalizations especially concerning indies in the field. Sure there is a lot of shit and trolls producing shit that ruin indie games as a whole but one earnestly created game, not even a good game by my preferences, is good enough for me to ignore that.

You have developers taking huge risk and making unreasonable personal sacrifices to just to develop and produce a game that they stake thier livelyhoods on, only for it to be wholly dismissed entirely by blanket generalizations because of some asshole who put up a flappy bird clone.

In reality, you have indie developers who are full fleged studios developing a game for whatever reason, as long as they put enough heart in it don't care what their real motives are, being grouped together with Cynical hobbiyist who've decided to jump on the bandwagon and sell their crappy software for a price. That's not indie, that's hobbiyist.

Not to mention, its basically the only way to get in the industry and actually design a game, go to school for game design and I guaratee you are gonna spend your time being an artist or a programmer for small sections of a AAA game, on the long line of credits someone might see if they pay attention.

Real Indie developers do it for two reasons, to either escape the trappings of triple AAAs as many legend developers, and I use legend loosely, like Molyneux, Levine, Fish, and Inafune... or to break in to the industry and start up a studio that can hopefully grow.

If they had investors who let them do whatever they want I'm sure the "real" indies would become the new AAs.

I think its pretty entitled and arrogant to dimiss earnest developers because of cynical and frankely destructive assholes.

Im also trying to start up as an indie dev, and get to the magical place that Micheal has worked hard to achieve.

Thusly, it hate it, I understand it, but I don't forgive it.

I am sorry if I hurt you then. My initial comment was one of those classic sarcastic posts of mine, don't take me seriously. This is the rare 10% post that is serious though. I'm glad to see you are trying to follow the indie dev path, and I like indie games, I don't really dislike them. I hope you can forgive me.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

ieatdragonz said:
Hey if Indies made a game say like shovel knight and have a retail limited edition does it count as third party?


If you make a game without being a first party studio then you're already a third party. 



Yep.

kekrot said:
ieatdragonz said:
Hey if Indies made a game say like shovel knight and have a retail limited edition does it count as third party?


If you make a game without being a first party studio then you're already a third party. 


Unless youre a second party.



Indies make me think of the 2nd generation. The generation that almost burnt the industry to the ground. Two guys throwing a game together in a garage over a couple weekends. There's only 3 or 4 simple genres being cloned and skinned over and over again. For every unique and interesting game there's 100 pieces of absolute unplayable garbage.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m