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Forums - Gaming - Worst 3D Zelda?

 

Worst one?

Ocarina of TT 60 11.90%
 
Majora's Mask 88 17.46%
 
The Wii Wii Waker 85 16.87%
 
Twilight Princess 106 21.03%
 
Skyward Sword 165 32.74%
 
Total:504

Majora's Mask. I hate constantly having a clock counting down. I like to take my time and explore the world.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m

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Skyward Sword,

Was very disappointing on almost every level imo. Music wasn't that great apart from a a few tracks, enemy designs were very under whelming, motion controls, easy gameplay and overall pretty uninspiring. 

I pretty much love all the 3D Zelda (other then ALBW because i havent played it yet) games but this one. 

I did like the story....as far as a zelda game goes.....

i also wasn't to impressed by the Zelda U reveal, but it is to early to tell. I'm hoping they try something different with the Zelda series because i'm kind of bored with it.



Skyward Sword. Not just in the context of the series, but overall. It's shallow, superficial, and boring, even more so if you don't play it in precisely the way the designers want you to. Not a good game by most any standard.



I believe in honesty, civility, generosity, practicality, and impartiality.

Mythmaker1 said:
Skyward Sword. Not just in the context of the series, but overall. It's shallow, superficial, and boring, even more so if you don't play it in precisely the way the designers want you to. Not a good game by most any standard.


Which parts were boring, exactly?

spemanig said:

Like I said, mechanically speaking, OoT is the "worst." Without a doubt. Yet I always put it as my 3rd favorite 3D Zelda, behind Wind Waker and Majora's Mask, but ahead of Skyward Sword and Twilight Princess. I think it is objectively the worst, but I think that Twilight Princess is subjectively the worst. It's the least original, the most derivative, and the most boring. 


I'm honestly not sure what you mean by "mechanically speaking."  I mean, how would OoT be the worst mechanically?  What about Zelda 2?



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Nintentacle said:
Mythmaker1 said:
Skyward Sword. Not just in the context of the series, but overall. It's shallow, superficial, and boring, even more so if you don't play it in precisely the way the designers want you to. Not a good game by most any standard.


Which parts were boring, exactly?


The slow-paced story, for one. And the repetitive combat. A third of the dungeons. Anything having to do with the overworld. The backtracking.



I believe in honesty, civility, generosity, practicality, and impartiality.

Three way tie between MM, WW and SS. If the Zelda IP was not used these games would be seen as they really are. Crap.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

MDMAlliance said:
spemanig said:

Like I said, mechanically speaking, OoT is the "worst." Without a doubt. Yet I always put it as my 3rd favorite 3D Zelda, behind Wind Waker and Majora's Mask, but ahead of Skyward Sword and Twilight Princess. I think it is objectively the worst, but I think that Twilight Princess is subjectively the worst. It's the least original, the most derivative, and the most boring. 


I'm honestly not sure what you mean by "mechanically speaking."  I mean, how would OoT be the worst mechanically?  What about Zelda 2?


Zelda 2 is not a 3D game. OoT has a primitive camera that isn't controlable. It's combat is more stiff and less satisfying than all the others except Majora's Mask. The text is slow. The Water Temple exists. The menu system is an unstreamlined mess. The level design of places like the Gerudo Hideout is poor. This wasn't as much of an issue when OoT was the first of it's kind. Now it is. Even with the 3DS remake, there are things they couldn't fix.



prayformojo said:
Anyone who says OOT wasn't old enough to either play it when it launched, or appreciate just how mind blowing it was.

Seriously.

By that logic, the original Zelda is the best game of them all, since it was the most mind blowing when it released. 

With that said, I'll go Twilight Princess, with Skyward Sword a close second. The second half of TP was an utter grind, Zant was ruined as a character towards the end and I was pretty disappointed they shoved Ganondorf in to be the main villain, the wolf mechanic was poorly done, and the tear hunting sections were sheer tediousness.

Skyward Sword probably has a similar number of flaws, to questionable implementation of motion control, to the most annoying partner in any Zelda game ever, to an obscene amount of annoying forced fetch quests and padding, but it actually made an effort to be original, with an enjoyable new villain that wasn't completely ruined at the end, and a few pretty fantastic boss fights.



I literally just finished WW for the first time mere seconds ago.

I must say, Windwaker is hands down the most amazing Zelda game made so far, and I played and beat OOT when it first came out, so I know how mindblowing it really was. I'm really sad I was once a young idiot who looked down on it as a baby's game because of the cartoony graphics.

OOT is the archetype that all Zeldas have followed since.its release, and that's a good thing. Windwaker is the perfection of the formula but adds to it by bringing emotion to the characters, which the art style complimented fully. Instead of Link jumping between times to show various levels of growth, we stick with one Link and watch him grow as we become better at the game instead of using the time skip. The combat is relatively simple, but has very satisfying moments, managing to be there without getting in the way. The puzzles were balanced well too.

Link may still be a silent protagonist in WW, but he's able to convey more emotion than any Link in any Zelda game so far. The art style may not be everyone's cup of tea, but objectively speaking it is fitting and solid art.

I consider WW the true sequel to OOT, Majora's Mask was just an expansion pack with annoying countdowns to me, and is the "Empire Strikes Back" of the Zelda series as a whole as far as I'm concerned.