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Forums - Gaming Discussion - Crytek In Deep Trouble – Adoption of CryEngine Not Good, Ryse Development Catastrophic (Update: Crytek denies claim)

Zekkyou said:
Darc Requiem said:
curl-6 said:
Crysis on PC was pirated relentlessly. This is gonna sound harsh, but PC gamers kinda brought the console-ization of the series on themselves, Crytek had to turn to PS3/360 make their money back.


That's BS. CD Project release sno-DRM games on PC and they've done fine with big budget titles. Of course they actually put out great games.

CD Project are a bad example, they make their games on crazy small budgets so don't need to sell that many copies to hit a profit. The Witcher 2 only cost $10 million to make and The Witcher 3 has reportedly cost $15 million (also has a $25 million marketing budget, which i expect they could justify thanks to it releasing across 3 platforms simultaneously this time). For comparison Crysis 3 cost $66 million to develop.

You do have to wonder though, what the fuck are developers spending their money on if CD can pull TW3 off on $15 million?

Some developers, particularly western-minded console developers wast a lot of money in the development. Crytek also wastes money, and employer reviews suggest this. People like Activison spend billions on marketing. 



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Zekkyou said:
Darc Requiem said:
curl-6 said:
Crysis on PC was pirated relentlessly. This is gonna sound harsh, but PC gamers kinda brought the console-ization of the series on themselves, Crytek had to turn to PS3/360 make their money back.


That's BS. CD Project release sno-DRM games on PC and they've done fine with big budget titles. Of course they actually put out great games.

CD Project are a bad example, they make their games on crazy small budgets so don't need to sell that many copies to hit a profit. The Witcher 2 only cost $10 million to make and The Witcher 3 has reportedly cost $15 million (also has a $25 million marketing budget, which i expect they could justify thanks to it releasing across 3 platforms simultaneously this time). For comparison Crysis 3 cost $66 million to develop.

You do have to wonder though, what the fuck are developers spending their money on if CD can pull TW3 off on $15 million?


Then they don't know how to manage their money. There is no way Crysis 3 should cost more to developer than the Witcher 2, let alone the Witcher 3.



Zekkyou said:

CD Project are a bad example, they make their games on crazy small budgets so don't need to sell that many copies to hit a profit. The Witcher 2 only cost $10 million to make and The Witcher 3 has reportedly cost $15 million (also has a $25 million marketing budget, which i expect they could justify thanks to it releasing across 3 platforms simultaneously this time). For comparison Crysis 3 cost $66 million to develop.

You do have to wonder though, what the fuck are developers spending their money on if CD can pull TW3 off on $15 million?

I'm guessing one of the reasons is CDPR is based in Poland, not in US.



What happens to CryEngine if Wargaming buys them? Cryteks games are no big loss, but their engine...?



torok said:
Arkaign said:
Ryse was even worse than killzone, and that's saying something. Given that Microsoft steered them into kinect, and then when it didn't come together right they had to adapt it quickly, that makes me wonder if ryse could have been awesome with more depth and versatility.

Example : use the right thumbstick to control your weapon arm while your right trigger is pressed, slash dynamically that way. Some true innovation could have given us the gladiator style game we all wanted instead of a brainless repetitive button masher with almost zero moves to choose from and billions of cloned enemies.


I don't agree with your post, but on this point someone already did it. Metral Gear Rising uses exactly this mechanic to cut wuth the sword (you can use one trigger + right stick to control your blade with fine control or use buttons for simple vertical and horizontal slashes when you don't need that level of precision and wants something quick).


It was done even earlier in Dead Island, not really a new idea. Still, whether they include it or not, an action game set in the Roman period is a recipe for success. I have no idea how they managed to mess it up, but a sequel done right would be massive. I can see why they don't want to get rid of the IP, if that alone won't save the company.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

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Zekkyou said:
Darc Requiem said:
curl-6 said:
Crysis on PC was pirated relentlessly. This is gonna sound harsh, but PC gamers kinda brought the console-ization of the series on themselves, Crytek had to turn to PS3/360 make their money back.


That's BS. CD Project release sno-DRM games on PC and they've done fine with big budget titles. Of course they actually put out great games.

CD Project are a bad example, they make their games on crazy small budgets so don't need to sell that many copies to hit a profit. The Witcher 2 only cost $10 million to make and The Witcher 3 has reportedly cost $15 million (also has a $25 million marketing budget, which i expect they could justify thanks to it releasing across 3 platforms simultaneously this time). For comparison Crysis 3 cost $66 million to develop.

You do have to wonder though, what the fuck are developers spending their money on if CD can pull TW3 off on $15 million?


WoW id Witcher 3 only cost 15 million to develop no other game should ever cost more than like 10 millions. Its a massive game and has been in developmet for at least 3 years now.



Mr Khan said:
Nintendo should zip in and buy out, not the company, but just Crytek UK, or give a very clear signal that Crytek UK staff can form a new studio which will work closely with Nintendo. Get the old Goldeneye band back together.


THIS!!!



https://www.youtube.com/watch?v=n29CicBxZuw

01001011 01101001 01110011 01110011 00100000 01101101 01111001 00100000 01110011 01101000 01101001 01101110 01111001 00100000 01101101 01100101 01110100 01100001 01101100 00100000 01100001 01110011 01110011 00100001

Oh dear.

Crytek have never made a game I've particularly liked, but they are still home to what remains of Free Radical Design, and that team have a very special place in my heart.

But aside from that, I don't really want any devs to go under, so I hope this isn't true.

I just don't understand how Crytek can employ so many people yet have such a low game output. I realise they focus primarily on their engine, but still.



osed125 said:
curl-6 said:
osed125 said:

Again, from personal experience I can tell you that most people who pirate are collage students, with a $500 PC that they use for their studies or work, and play pirated games on medium settings at best. You don't need a $1500+ PC to play ALL games, and in all honesty many don't give a fuck. 

In my experience also. They're also entitled brats who think they should have a luxury without paying for it.

There is a difference between your personal experience and mine. I live and have lived in countries where you can buy pirated console and PC in a freaking mall, and I'm not talking about poor malls either, I'm talking middle and even high class malls. In central and south America piracy is HUGE, till this day I haven't meet a single person who didn't own (or still owns) a pirated PS2...and I'm not joking. 

Till this day I also haven't meet a single person who doesn't own a pirated PC game (myself included), with Steam that has changed a little bit, but piracy is still insanely huge. 

Developing countries are a whole other beast when it comes to piracy. This is a store in a mall in Brazil, and all those games you see on the shelves are pirated.

And in the case of Brazil specifically, games have insane taxes, meaning that for the common folks, gaming is literally almost a luxury. Can't really blame "poor" people when piracy is basically the only means they have to play games.

To clarify, I was referring primarily to piracy in developd countries. I should have made that clear.



HoloDust said:
Zekkyou said:

CD Project are a bad example, they make their games on crazy small budgets so don't need to sell that many copies to hit a profit. The Witcher 2 only cost $10 million to make and The Witcher 3 has reportedly cost $15 million (also has a $25 million marketing budget, which i expect they could justify thanks to it releasing across 3 platforms simultaneously this time). For comparison Crysis 3 cost $66 million to develop.

You do have to wonder though, what the fuck are developers spending their money on if CD can pull TW3 off on $15 million?

I'm guessing one of the reasons is CDPR is based in Poland, not in US.

Naughty dog made uncharted 2 for 20 million.