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torok said:
Arkaign said:
Ryse was even worse than killzone, and that's saying something. Given that Microsoft steered them into kinect, and then when it didn't come together right they had to adapt it quickly, that makes me wonder if ryse could have been awesome with more depth and versatility.

Example : use the right thumbstick to control your weapon arm while your right trigger is pressed, slash dynamically that way. Some true innovation could have given us the gladiator style game we all wanted instead of a brainless repetitive button masher with almost zero moves to choose from and billions of cloned enemies.


I don't agree with your post, but on this point someone already did it. Metral Gear Rising uses exactly this mechanic to cut wuth the sword (you can use one trigger + right stick to control your blade with fine control or use buttons for simple vertical and horizontal slashes when you don't need that level of precision and wants something quick).


It was done even earlier in Dead Island, not really a new idea. Still, whether they include it or not, an action game set in the Roman period is a recipe for success. I have no idea how they managed to mess it up, but a sequel done right would be massive. I can see why they don't want to get rid of the IP, if that alone won't save the company.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.