curl-6 said: Crysis on PC was pirated relentlessly. This is gonna sound harsh, but PC gamers kinda brought the console-ization of the series on themselves, Crytek had to turn to PS3/360 make their money back. |
1 | Crysis 2 | X360 | 2011 | Shooter | Electronic Arts | 0.66 | 0.48 | 0.02 | 0.12 | 1.27 |
2 | Crysis 2 | PS3 | 2011 | Shooter | Electronic Arts | 0.41 | 0.53 | 0.06 | 0.19 | 1.19 |
3 | Crysis 3 | X360 | 2013 | Shooter | Electronic Arts | 0.45 | 0.28 | 0.01 | 0.05 | 0.79 |
4 | Crysis | PC | 2007 | Shooter | Electronic Arts | 0.00 | 0.68 | 0.00 | 0.03 | 0.71 |
5 | Crysis 2 | PC | 2011 | Shooter | Electronic Arts | 0.15 | 0.43 | 0.00 | 0.13 | 0.70 |
6 | Crysis 3 | PS3 | 2013 | Shooter | Electronic Arts | 0.22 | 0.36 | 0.03 | 0.08 | 0.69 |
7 | Crysis 3 | PC | 2013 | Shooter | Electronic Arts | 0.12 | 0.26 | 0.00 | 0.06 | 0.44 |
When you include digital the console versions probably havent done that much better than the PC version. While they have more sales overall was the damage to the game/brand worth it? If Crysis 4 was announced tomorrow not many people would care, and thats sad.
Id expect 700,000+ sales on a PC exclusive game to be fairly profitable, again thats just retail. Steam and Origin must make the totals at least 200-600k higher.
Look at how Star Citizens backers lost their minds when they noticed a PS4 devkit it one of RSI's videos. Games targetting consoles tend to be designed differently compared to games targetting PCs, they also tend to play differently. Best example I can think of right now is Dragon Age Origins vs Dragon Age II, the first being very PC centric (and loved by the community) and the second console centric.