Samus Aran said:
cheshirescat said:
Samus Aran said:
kitler53 said:
i only played the demo but i found it to be an average hack 'n slash with a shamelessly sexy librarian of a lead. would it have a following without its "porn" aesthetic? i doubt it.
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The combat system of Bayonetta is ten times better than God of War, which is considered one of the best hack 'n' slash games.
Bayonetta 2 also has much better graphics over its predecessor, better framerate and they're striving for 1080p. This would put it above what a PS3/XBOX360 can do.
The only things GoW does better are story and music.
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I would say god of war also has better bosses, by a wide margin, and just an overall better experience. Bayonette does have a more in depth combat system, but even on higher difficulties you can button mash your way through it, whereas you will get nowhere on the hardest mode of god of war mashing.
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Have you seen some of the Bayonetta 2 bosses already? Some of them are very epic and definitely on par with GoW3. Search for Masked Lumen Sage battle on youtube and tell me what you think of it.
I recently watched a video of God of Wars: Ascension's bosses and they were horrible except the first one (which was awesome!), but yeah, GoW 3 bosses are really cool. The point of Bayonetta is getting Platinum medals by the way.
Hades is probably my favorite boss from the GoW trilogy, yours?
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I was speaking solely of the original Bayonetta's boss battles, as I have not followed the development of the sequel having been disillusioned by the first. After watching the lumen sage battle, it seems more of the same. The problem with Bayo's boss battles was never the scale but the content. There's a lot of particle effects and flash going on in the background and the normal combat is broken up by cutscenes you have no control over where the interesting stuff happens. In god of war it is designed to try and give the player the feeling like they are controlling the entire flow of the fight, of course it accomplishes much of that through qtes, hardly the pinnacle of gaming, but gow is one of the few, if quite frankly the only, game to utilize them way that feels natural and engaging, yet at the same time unique as different enemies and bosses have different prompts (perhaps because failing a qte doesn't mean instant death, and the battle simply continues).
This may just be me speaking on this part personally, but in regard to the end level rating system--not just bayo's but any hack and slasher that utilizes such systems--I can't stand them. I don't like getting graded on my fun. It's just a kick in the balls when I scrape my way through a long battle, fighting the good fight, then I get to the grade screen and get a C or some equivalent (which is often times the worst grade). It's condescending. You get to that screen and it's like the game is saying, "Oh, that's cute. No, no, you did fine, for a one armed, retarded rhesus monkey with cataracts. Maybe if you didn't take all of ten minutes to finish this sprawling level while getting hit, what twice, while slashing through hundreds of enemies in this virtual bullet-hell of a stage, maybe I could bump your grade up to a B, but if you want that triple ultra S ranking you're going to have to step your game up." But like I said, it's probably just me.
As for my favorite boss in gow, even though he's just a tutorial boss, Poseidon was truly epic and set the pace for the game. That moment when you press L3 and R3 at the end, damn.