Heading into e3 I felt Nintendo needed several things to really push Wii U forward. #1 was a cool-looking Zelda, which they clearly delivered on. #2 was a fresh, fun, mainstream appealing IP or two. In particular something that could sell the Gamepad as a must-have feature, like Wii Sports did for Wii; and products that really push online features and explore new genres that Nintendo has been missing out on. What we got was:
1. Splatoon - gyro aiming and overhead map with victory status and online focus.
2. Devil's 3rd - mature new shooter ip with detailed online options.
3. Mario Maker - heavy touchscreen focus with online level sharing.
4. StarFox U - simultanious gyro aiming with main screen piloting.
5. Project Guard - touchscreen turret selection.
6. Project Robot - robot turret control through screen/gyro.
7. Captain Toad - Gamepad mostly a bonus.
That's a lot of new/revived IP. I was expecting 1-2 near term releases and 1-2 far off titles, but we ended up getting 3-4 near term and another 3 in the early stages. The question now is, do they do their job? It is doubtful that any of these are the next Wii Sports, but collectively do they sell the Wii U and makes its Gamepad seem valuable or necessary? Do they make it clear that Nintendo has offerings with real online elements?











