Intrinsic said:
I am not saying graphics are not important. But no, graphics are not key to new gameplay methods. 95% of every game made today stems from genres that have ben in existance for the most part of the last 20yrs. Yes, we get better detail and more effects, but te things that really make these games shine tody aren't things that are defined by graphics. A games mechanics, ai, animation, physics, level design...etc are all the details that makes a game better today. It doesn't hurt that the game looks good though. i will say again, as far as performance, certain things are important as they actually affect how the game is percieved and played. A games framerate being consistent at at least 30fps is more important than if that game is running at 60fps or 120fps and should be reported as such. We should say, rock solid framerate before we say 60fps. Just look at games with an unlocked framerate that drops from 60fps to as low as 45fps..... any gamer given the option to lock that framerate down to 30fps will jump at it. |
As far as I know, graphics have always been extremely important. Back to the days of the NES/SNES, it was all about sprite size, animation quality, number of colors, scrolling, parallax scrolling, mode 7, sound chipset. Even if you think now that Super Mario was "just about fun", it was not the case. The smoothness, sprites, colors, effects were top notch. Sega had to counterstrike with the "blast processing" and sonic ! And the Neo Geo was the top console for its sprite size and color.










