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Forums - Gaming - Prediction: Destiny will get the highest meta score of any game this year, and sell a lot of PS4 consoles

 

Do you agree?

Yes 29 14.29%
 
No 130 64.04%
 
Partially 44 21.67%
 
Total:203
Imaginedvl said:
Insidb said:
Imaginedvl said:

Destiny is NOT an MMO. Not even close... I know they did a lot of PR arround this and branded it as an MMO to sell but it is just not the case.
It is just another average shooter and I was so disapointed.

We can mince words, but 12M+ online only players seems pretty MMO to me. Destiny has more players now than WoW (an accepted MMO?) ever did. I'm just curious where is deviates from any of the three identifiers: Massive? Check. Multiplayer? Check. Online? Check. So why do people even care about or bother refuting its status as an MMO?

I get it, you like destiny :)

But no, it is NOT an MMO. Based on your definition (and you "checks"), the majority of multiplayer games are MMOs (Forza, Halo, Destiny, COD, hell even Minecraft...). The problem is with the "massively" part, you may argue that it does not matter if they are playing on different instance/realm/server but it does matter actually and this is why COD has never been flagged as an MMO, so why would Destiny. In Destiny, you do not play in a single persistent world where you can see thousands of players and interract with them like in a real MMO. You are just doing what any other multiplayer game out there is doing: creating MP session/games for 16 players and playing that game (like instance in MMOs), like 99% of the multiplayer games out there are doing EXACTLY that.

I agree that those games (COD, Halo, Destiny) can be considerated as MMO in some areas. After all you have one character/profile and you upgrade it/level it up etc and always play with the same character/profile while running those instances/sessions. But comparing those games to a real MMO like World of Warcraft or EVE Online is quite silly. Even the MP matches/sessions are peer to peer in Destiny, there do not even have dedicated servers and it is limited to 16 players, hardly massive...

So maybe you'll come back and say that yes, it is an MMO but then as I said, COD, Halo, Forza, Gran Turismo are ALL MMOs and therefore they are all cocaine based on your words, right? :) And the majority of MP games are MMOs...

FYI, here are 2 definitions, as you can see in the multiple exemples, there is no mention at all of FPS or Minecraft...:
http://en.wikipedia.org/wiki/Massively_multiplayer_online_game
http://encyclopedia.thefreedictionary.com/Massively+Multiplayer+Online


This was from youre wikipedia reference:

"A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres."

I think you'll agree that nothing in there excludes Destiny as an MMO, and, to it's credit, it has a structure more in line with classic MMOs (public events, spaces, etc.). Those are noticably absent in Forza, Halo, and CoD (I've never really played Minecraft, so I would be out of line to speak about it.).

With regards to a persistent world, your second reference takes care of that, by saying, "Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all."

Bottom line: it's a fairly fluid and expansive definition that encompasses Destiny. Destiny may not be structured as much like WoW or other commonly accepted "MMOs," but it has all the requisite elements, as per the aforementioned definitions. The other games you mentioned lack several of the key elements, so I could see where they depart quite easily. Most of them have some form or another of MP function, fully encompassed by one feature of Destiny (The Crucible). Where they leave off, however, Destiny keeps on going and going.



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Destiny is the most overhyped game of all time. Bar none. It's also one of the worst on an AAA budget.



I think you made a pretty good prediction Noble. From the people that I know that play the game they think it is brilliant. Maybe Bungie were right with their review embargo basically saying that game needs to be played for a long time before you really fall in love with it.

And it certainly caused a large amount of sales for both PS4 and XBO!



Insidb said:

This was from youre wikipedia reference:

"A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres."

I think you'll agree that nothing in there excludes Destiny as an MMO, and, to it's credit, it has a structure more in line with classic MMOs (public events, spaces, etc.). Those are noticably absent in Forza, Halo, and CoD (I've never really played Minecraft, so I would be out of line to speak about it.).

With regards to a persistent world, your second reference takes care of that, by saying, "Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all."

Bottom line: it's a fairly fluid and expansive definition that encompasses Destiny. Destiny may not be structured as much like WoW or other commonly accepted "MMOs," but it has all the requisite elements, as per the aforementioned definitions. The other games you mentioned lack several of the key elements, so I could see where they depart quite easily. Most of them have some form or another of MP function, fully encompassed by one feature of Destiny (The Crucible). Where they leave off, however, Destiny keeps on going and going.

Sorry but I disageee with the fact that Destiny have more to offer other than "public events" which is actually still in a 16 player session/game and not "open world" in any way. If Destiny is an MMO then COD, Halo and the majority of FPS are too. You may feel like this is public and open but it is just NOT.

But let's call those games MMOs: Then I do not see why Destiny should be "cocaine" compared to other "MMO FPS" out there.



Imaginedvl said:
Insidb said:

This was from youre wikipedia reference:

"A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres."

I think you'll agree that nothing in there excludes Destiny as an MMO, and, to it's credit, it has a structure more in line with classic MMOs (public events, spaces, etc.). Those are noticably absent in Forza, Halo, and CoD (I've never really played Minecraft, so I would be out of line to speak about it.).

With regards to a persistent world, your second reference takes care of that, by saying, "Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all."

Bottom line: it's a fairly fluid and expansive definition that encompasses Destiny. Destiny may not be structured as much like WoW or other commonly accepted "MMOs," but it has all the requisite elements, as per the aforementioned definitions. The other games you mentioned lack several of the key elements, so I could see where they depart quite easily. Most of them have some form or another of MP function, fully encompassed by one feature of Destiny (The Crucible). Where they leave off, however, Destiny keeps on going and going.

Sorry but I disageee with the fact that Destiny have more to offer other than "public events" which is actually still in a 16 player session/game and not "open world" in any way. If Destiny is an MMO then COD, Halo and the majority of FPS are too. You may feel like this is public and open but it is just NOT.

But let's call those games MMOs: Then I do not see why Destiny should be "cocaine" compared to other "MMO FPS" out there.

Seeing as your points are well-argued and that you are so level-headed, I am willing to agree to disagree with you. It really comes down to sematics and which side of the line you think Destiny falls; if anything, I think we've proven that both beliefs have validity. I think the gameplay makes it so addictive: for an FPS, it is spot on. Plus, you always just need to do...one...more...bounty lol.

Good on you, sir.