Imaginedvl said:
I get it, you like destiny :) I agree that those games (COD, Halo, Destiny) can be considerated as MMO in some areas. After all you have one character/profile and you upgrade it/level it up etc and always play with the same character/profile while running those instances/sessions. But comparing those games to a real MMO like World of Warcraft or EVE Online is quite silly. Even the MP matches/sessions are peer to peer in Destiny, there do not even have dedicated servers and it is limited to 16 players, hardly massive... So maybe you'll come back and say that yes, it is an MMO but then as I said, COD, Halo, Forza, Gran Turismo are ALL MMOs and therefore they are all cocaine based on your words, right? :) And the majority of MP games are MMOs... FYI, here are 2 definitions, as you can see in the multiple exemples, there is no mention at all of FPS or Minecraft...: |
This was from youre wikipedia reference:
"A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.
MMOGs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres."
I think you'll agree that nothing in there excludes Destiny as an MMO, and, to it's credit, it has a structure more in line with classic MMOs (public events, spaces, etc.). Those are noticably absent in Forza, Halo, and CoD (I've never really played Minecraft, so I would be out of line to speak about it.).
With regards to a persistent world, your second reference takes care of that, by saying, "Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all."
Bottom line: it's a fairly fluid and expansive definition that encompasses Destiny. Destiny may not be structured as much like WoW or other commonly accepted "MMOs," but it has all the requisite elements, as per the aforementioned definitions. The other games you mentioned lack several of the key elements, so I could see where they depart quite easily. Most of them have some form or another of MP function, fully encompassed by one feature of Destiny (The Crucible). Where they leave off, however, Destiny keeps on going and going.







