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Forums - Nintendo - Mario Kart Item Brainstorm

Anyone wanna play game designer with me?

While playing Mario Kart 8 (a fantastic game!) a few of these came to me.  

 

1. Traffic Jam: Your character is presented with a giant jar of grape jam.  When you use the item you leave jam behind in your wake. Drivers coming across the jam will experience severe slow down.  Perhaps throwing the jar at another driver will slow them down and obscure their view like the blooper.

2. Petty Theft: As you bump into another kart you steal whatever item they have.  This would also work if they bump you while you have the item.

3. Tether: Using this item would link your kart with another for a brief period of time via a rope.  This could either slow them down or speed you up, depending on their power and momentum.  Any riders caught mid stream as it were will also be clotheslined.

Thoughts?  Any other ideas?



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Wasn't 2. 'Petty Theft' already included in some series entry? Sounds so familiar... I may be wrong though.

3. 'Tether' sounds like a good idea to me. They could bring back the chain chomp in one form or another.



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FLUDD acts like the golden mushroom except less effective and you have a water tank with a visible level. It would be the rocket nozzle, propels you forward with a water trail as you hold the item button. Water then acts as a shield and prevents slip streaming due to the reach. Would be great to have with an E. Gadd reveal.

 

Like the tether idea



Mind map.  You're making a Mario Kart item mind map.

Or possibly "thought shower"



An item that makes the turns in the track look reverse to one player, but still looks normal to everyone else. The one affected still has to turn the right direction.

Example: If a track has a left turn, and It's reversed to right, the player still has to turn left, even if it looks like they should turn right.



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Kresnik said:

Mind map.  You're making a Mario Kart item mind map.

Or possibly "thought shower"

Holy goodness we're not going to have any words left to use if they keep this up...

Cool ideas, guys.

reverse one sounds absolutely infuriating!

If Fludd were used I'd like to be able to use it to jump higher too.



Zisbest said:
Wasn't 2. 'Petty Theft' already included in some series entry? Sounds so familiar... I may be wrong though.

3. 'Tether' sounds like a good idea to me. They could bring back the chain chomp in one form or another.

Yes. In the form of a Boo (ghost) item that would steal opponents' items and give them to you.

OT: The traffic jam thing sounds pretty fun, but translated into any other language but English it wouldn't make sense.



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Cheebee said:
Zisbest said:
Wasn't 2. 'Petty Theft' already included in some series entry? Sounds so familiar... I may be wrong though.

3. 'Tether' sounds like a good idea to me. They could bring back the chain chomp in one form or another.

Yes. In the form of a Boo (ghost) item that would steal opponents' items and give them to you.

OT: The traffic jam thing sounds pretty fun, but translated into any other language but English it wouldn't make sense.

Couldn't you also steal stacked items in MKDD just by bumping into other karts?



Yeah...I guess my ideas are too destructive to the flow of the game. I just think they could be cause for some great hijinks.

And regarding the stealing item...I've really only played MK Wii and MK 8, so I hadn't heard of that. Woops.



Well a slight downgrade of your Traffic Jam - make it that you just throw a blob of jam or Oil on the road and acts like a normal oil road hazard that some stages have.   it would basically be a powered up version of a banana

But I would like to see a smoke bomb. Throw a bomb and it explodes making a big cloud of smoke (roughly size of bo-bomb). This last for so many seconds and obviously then the other karts behind you can't see when entering it. It coudl be thrown before a tricky part of the course, or before a bunch of bananas on the road, ect.