Intrinsic said:
petroleo said: "Pre-rendered cutscenes might look good but they don’t reflect the changes to the character e.g when we use an alternative costume in game, it won’t be shown in that cutscene." ^^^ they are aiming at same goal as Ready at Dawn, freaking awesome!!, I always new the PS4 would be able to break the barrier between CGI and realtime. |
Really, what consoles prove everyday is how gimped PC development really must be. If a console with less than half the power of most high end PC GPUs can do this, just imagine how much power is being wasted as an OS or developer imposed (to enable general support for different PC setups) overhead. And unfortunately, PC devs stil have to basically code their games for the weakest avergae PC out there but give their users the option to basically brute force their way through what is usually always wonky unoptimized code.
Imagine what a console could do with twice as much power as a PS4. I get giddy thinking that we are less than one year into this new gen and already seeing stuff like this on consoles even more thinking that the PS5 will be at least 8-10 times more powerful than the PS4.
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PC devs face the problem of a balancing act between how good they want to make their game and how much they want to make on it.
The more technically demanding the game is, the more it cost and less people can play it, meaning less money, especially if you go past what this gen's console can play.That's why consoles have the advantage in standardization. Better tech in PCs means it can improve faster, but its a lot easier to know how many PS4 their are then how many quality spec PCs there actually are. Survey vs Actual Sales.
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

