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Forums - Sony - No More Pre-Rendered Cutscenes From Naughty Dog Starting With Uncharted 4 - Report

SvennoJ said:
Dgc1808 said:
Trunkin said:
Wait... you're saying that their cutscenes were prerendered before? I had no idea.

Yes. Some were and some werent. 

OT: I wouldn't be surprised if this were true just because 1) in-game visuals are excellent now. No real need for pre-rendered ones. There hasn't been a need for them in some time now but i'm glad more devs are finally acknowledging this. 2)  Disc space/file size is probably a major barrier these days. This helps.

Sure visuals look great now, but wouldn't it be cool to get a glimpse of ps7 graphics during cutscenes, like it used to be. Cutscenes that blow you away with fast cuts, tons of action, fully ray traced scenes, downsampled from 8K render, instead of limited by what the ps4 can currently handle. Cutscenes you look forward too seeing and rewatch in the extras. That kind of excitement is completely gone nowadays.

File size is indeed the problem, stupid decision not to leave videos on the disc and run them from there. Digital is the future and it killed the extravagant cutscene. Hopefully it will still have making of extras.

Well, we'll always have CGI movies. XD



4 ≈ One

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They are referring to Uncharted 1, 2, 3...



They can still use real time rendering. Boost the effects during cutscenes on in game models. Lower fidelity while playing the game which has lots of calculations to do.

I dont believe the game looks like this while playing it for a second, or they would show actual gameplay. It doesnt mean that they cant get there by release, but currently this is likely not what they have ready.



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SvennoJ said:

Sure visuals look great now, but wouldn't it be cool to get a glimpse of ps7 graphics during cutscenes, like it used to be. Cutscenes that blow you away with fast cuts, tons of action, fully ray traced scenes, downsampled from 8K render, instead of limited by what the ps4 can currently handle. Cutscenes you look forward too seeing and rewatch in the extras. That kind of excitement is completely gone nowadays.

File size is indeed the problem, stupid decision not to leave videos on the disc and run them from there. Digital is the future and it killed the extravagant cutscene. Hopefully it will still have making of extras.

I find this slightly disappointing too. It's pretty damn incredible that they managed to get this running in real-time, so props to them for that, but half the fun of cut-scenes is being able to see the "perfect" visual depiction of a scene.



bananaking21 said:
Trunkin said:
Wait... you're saying that their cutscenes were prerendered before? I had no idea.


how did you think they managed to have to load time?

 

@OP: im not sure i really want this. i never minded pre-rendered cut scene's. if this means they have load times then i want pre-rendered cut scenes

Maybe with that huge pool of superfast RAM, loading screens will be a non-issue.



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Death to the FMV! Never liked them.



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Just like The Order then, ingame = in engine



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Honestly with the power of the consoles now I'm not surprised.
At the same time, pre-rendered or not, the game experience will not be affected in any way by that. If you look at Metal Gear Solid for instance where you can move the camera around or zoom in in few cut scene, this is really not a big game changer and the majority of people does not even know they can do that.

Why this seems to be a big deal for few?



Dgc1808 said:
SvennoJ said:

Sure visuals look great now, but wouldn't it be cool to get a glimpse of ps7 graphics during cutscenes, like it used to be. Cutscenes that blow you away with fast cuts, tons of action, fully ray traced scenes, downsampled from 8K render, instead of limited by what the ps4 can currently handle. Cutscenes you look forward too seeing and rewatch in the extras. That kind of excitement is completely gone nowadays.

File size is indeed the problem, stupid decision not to leave videos on the disc and run them from there. Digital is the future and it killed the extravagant cutscene. Hopefully it will still have making of extras.

Well, we'll always have CGI movies. XD

Instead of movie tie in games, we'll have game tie in CGI movies. It's already happening with Quantum break, watch the cutscenes separately.



Intrinsic said:
petroleo said:
"Pre-rendered cutscenes might look good but they don’t reflect the changes to the character e.g when we use an alternative costume in game, it won’t be shown in that cutscene."

^^^ they are aiming at same goal as Ready at Dawn, freaking awesome!!, I always new the PS4 would be able to break the barrier between CGI and realtime.

Really, what consoles prove everyday is how gimped PC development really must be. If a console with less than half the power of most high end PC GPUs can do this, just imagine how much power is being wasted as an OS or developer imposed (to enable general support for different PC setups) overhead. And unfortunately, PC devs stil have to basically code their games for the weakest avergae PC out there but give their users the option to basically brute force their way through what is usually always wonky unoptimized code. 

Imagine what a console could do with twice as much power as a PS4. I get giddy thinking that we are less than one year into this new gen and already seeing stuff like this on consoles even more thinking that the PS5 will be at least 8-10 times more powerful than the PS4. 

PC devs face the problem of a balancing act between how good they want to make their game and how much they want to make on it.

The more technically demanding the game is, the more it cost and less people can play it, meaning less money, especially if you go past what this gen's console can play.That's why consoles have the advantage in standardization. Better tech in PCs means it can improve faster, but its a lot easier to know how many PS4 their are then how many quality spec PCs there actually are. Survey vs Actual Sales.



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