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Forums - Gaming - So the Gap Has Disappeared...

Once Destiny has to be shipped and the two ports technically compared then post, otherwise please reduce network bandwidth. Thank you.



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existenz2 said:

Once Destiny has to be shipped and the two ports technically compared then post, otherwise please reduce network bandwidth. Thank you.


Aye Aye intenet police



So you are telling the gam disappeared between Xbox an PS2 because some PS2 game matched xbox games ?



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

On topic of Destiny attaining 1080p/30fps: This is great, lets hope future titles stay this way with this recent sdk update

On your Gap theory: Seriously, the more threads like these are created the more news about parity in future games would come out and cause the PS fans to lol out and get the xbox fans say things like "lol, i dont care, at least i get to play the game". Get this fact straight, the PS4 hardware is stronger than the Xbox One hardware, period. Just look at the optimizations that had to be done on the console, the forced processor overclock and the kinect sacrifice to just attain at this 1080p/30fps quality on destiny in less than a year after release. Worst is that it seems the competing console has not even started implementing any optimizations yet. Its actually funny, you guys all said that this resolution parity never mattered to you but here we are. In truth, MS wouldnt have cared about this if it never disturbed them or the fans sooo.........yeah



people have to stop confusing the retina Persistence of vision minimum speed and the maximum frame perception it can see... at 24fps the eye doesn't see the gap between pictures anymore but you can definitely see an improvement between 24fps and over.....

 

some people been sleeping in physics class....

if you have a camera were you can adjust the FPS try filming a picket fence while driving at 24fps and then double or triple or even more the FPS and tell me you don't see the difference.....



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Toastboy strikes again! Threads are always the best when he makes them! The reactions and arguments that are started are PURE GOLD!!! ALL HAIL the Toast! lol



The absence of evidence is NOT the evidence of absence...

PSN: StlUzumaki23

bigfatshady said:

I dont know about the graphics being better than the PS4 but I had no doubt that the X1 would sooner than later match the PS4 in that department. So the next thing will be Sony fanboys will say " Oh yeah, well my game is at 60fps and your is only at 30!" Na,na,na,na! Even though the human eye can't discern anything more that 24 fps. That is why movies are shot that way. Sigh.....

I thought I could tell the difference between 30 fps and 60 fps but I guess not...



toastboy44562 said:

For those of you who claimed PS4 had better graphics than Xbox One, that simply is not true, at least not anymore!

November 2013:

Ghosts PS4: 1080p

Ghosts Xbox One: 720p

 

May 2014:

Watchdogs PS4 900p (gap decreasing)

Watchdogs Xbox One 792p

 

November 2014:

Destiny PS4 1080p? (or perhaps less)

Destiny Xbox One 1080p

 

As you can see, as Microsoft has released their new dev kits there is essentially no difference between Xbox One and PS4 graphics.

Resolution is just one of many metrics to measure a performance gap, and though its the easiest to talk about, its actually the easiest easiest to work around. 

Resolution of a render engine is a fixed property, that is only limited by available memory bandwidth cause th ehit it makes on the GPU render pipeline is insignificant. Framerate however is a completely different matter.

To render @30fps your engine bsaically has to complete each frame in around 33ms, @60fps your engine has to do it in 16ms. So basically, to double the frame rate you basically have to have an engine that will render images twice as fast. The PS4 doesn't have that kinda power over the XB1, but I said this to point out that a lot else happens besides resolution.

What MS has accomplished now is not only giving evs back the part of the GPU that was reserved for kinect, which is about 8% of the XB1's 12CU GPU. But the have probably improved the memory APIs allowing devs better use their 32MB EDRAM as a more efficient buffer to at least enable 1080p render frames on the one memory pool in the XB1 that has the bandwidth to support it. 

Don't get it twisted though, the PS4 still has an 18CU GPU compared to the 12CU in the XB1. That is still a raw 50% more CUs than the XB1. No amount of software optimization can make that go away. And as the gen goes on, you will see it in the games more often than not. 



XanderXT said:
toastboy44562 said:
DogRemag said:
Resolution has nothing to do with graphics.Mario Kart 8 and other WiiU games are 1080p.Destiny looks low res anyway compared to other third party games and it is cross generation. Forza was already in 1080p. X1 graphics are fine, but PS4 is obviously superior.It should not be a big deal though.


Mario Kart is not 1080p most wii games are not even close to 1080p...

I would say about 2% of wii U games are 1080p


Mario Kart 8 is a Wii U game toastboy44262. And these games for the Wii U are 1080p: Batman Arkham City: Armored Edition, Assasin's Creed 3, and ZombiU. Legend of Zelda: Wind Waker HD is 1080p as well.


1.) Yes I know Mario Kart 8 is a Wii U game what is your point? It has been confirmed 720p which is less than half the pixel count as 1080p.

2.) More games on Wii U run way below 1080p for instance, new super mario bros U, nintendoland, pikmin 3, call of duty, all sports titles, ZombiU (google says its 720p in some places, some say 1080p), watchdogs, mass effect etc.