| toastboy44562 said: For those of you who claimed PS4 had better graphics than Xbox One, that simply is not true, at least not anymore! November 2013: Ghosts PS4: 1080p Ghosts Xbox One: 720p
May 2014: Watchdogs PS4 900p (gap decreasing) Watchdogs Xbox One 792p
November 2014: Destiny PS4 1080p? (or perhaps less) Destiny Xbox One 1080p
As you can see, as Microsoft has released their new dev kits there is essentially no difference between Xbox One and PS4 graphics. |
Resolution is just one of many metrics to measure a performance gap, and though its the easiest to talk about, its actually the easiest easiest to work around.
Resolution of a render engine is a fixed property, that is only limited by available memory bandwidth cause th ehit it makes on the GPU render pipeline is insignificant. Framerate however is a completely different matter.
To render @30fps your engine bsaically has to complete each frame in around 33ms, @60fps your engine has to do it in 16ms. So basically, to double the frame rate you basically have to have an engine that will render images twice as fast. The PS4 doesn't have that kinda power over the XB1, but I said this to point out that a lot else happens besides resolution.
What MS has accomplished now is not only giving evs back the part of the GPU that was reserved for kinect, which is about 8% of the XB1's 12CU GPU. But the have probably improved the memory APIs allowing devs better use their 32MB EDRAM as a more efficient buffer to at least enable 1080p render frames on the one memory pool in the XB1 that has the bandwidth to support it.
Don't get it twisted though, the PS4 still has an 18CU GPU compared to the 12CU in the XB1. That is still a raw 50% more CUs than the XB1. No amount of software optimization can make that go away. And as the gen goes on, you will see it in the games more often than not.







