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Forums - Nintendo Discussion - Zelda U: The Zelda title the Wii U deserves, but not the one it needs?

Link looks more like a girl than usual, which I thought wasn't possible.



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VanceIX said:

No one said anything about "hyper-realism". A realistic Zelda is something like what they showed at E3 back at the Wii U reveal- You know, the game that had fans drooling for a long time? It wasn't realistic, but the emphasis on the darker tone and amazing realistic lighting gave the vibe that the Wii U was truly a next-gen console worth owning. A Skyward Sword 2.0 artstyle is beautiful, and I love it, but its not going to sell as many copies.

Your opinion is wrong. You know why? Realistic Zeldas have always sold more. OoT and TP sold more than WW or SS. TP itself sold 7 million, compared with the 3.75 million that Skyward Sword sold, and it had a MUCH smaller install base than Skyward Sword when it came out.

Facts are facts. My age has nothing to do with artstyle, so I'd advise you keep it out of this discussion, because it lends you no credibility. I've played every single Zelda (excluding the CDi games), and I've loved almost all of them dearly. Just because I was born in the mid 90s doesn't mean I lose all credibility on the older games.

You do realise about 4 times they said that the E3 2012 tech demo was not reiniscent of the next Zelda game. For crying out loud they even said last E3 that the E3 tech demo was not the art style they are using in the next Zelda title, and as a "Zelda fan" like you claim to be. You never picked that up at all from news sources

Regardless it's your opinion that " A realistic Zelda is something like what they showed at E3 back at the Wii U reveal- You know, the game that had fans drooling for a long time? It wasn't realistic, but the emphasis on the darker tone and amazing realistic lighting gave the vibe that the Wii U was truly a next-gen console worth owning. A Skyward Sword 2.0 artstyle is beautiful, and I love it, but its not going to sell as many copies.". That is NOT and I repeat NOT FACT. Do you really expect people to take you seriously when you pass off your opinion as fact. Trying to back it up with sales numbers on Zelda titles that looked similar is just retarded. 

The moment you play the fact game, you better have valid evidence to support your claim because you have no proof that this game wont sell in large numbers. You are running on assumptions and opinions, does not make it facts. You're significatly worse than half these kids out there think CoD is the next best thing. 

Also my sources for my claim about the art style: http://www.vg247.com/2013/06/15/the-legend-of-zelda-wii-u-will-be-neither-ultra-realistic-or-cartoony-realistic-says-aonuma/

http://www.digitalspy.ca/gaming/news/a490470/the-legend-of-zelda-wii-u-to-feature-unique-visuals.html#~oGPQ77jOSZyJAF

Straight from Eiji Aunuma mouth. I hope you don't argue against him



I can't wait to pre-order it. Full paid up front.

Game looks to be headed in a great direction.



VanceIX said:
 

No one said anything about "hyper-realism". A realistic Zelda is something like what they showed at E3 back at the Wii U reveal- You know, the game that had fans drooling for a long time? It wasn't realistic, but the emphasis on the darker tone and amazing realistic lighting gave the vibe that the Wii U was truly a next-gen console worth owning. A Skyward Sword 2.0 artstyle is beautiful, and I love it, but its not going to sell as many copies.

Your opinion is wrong. You know why? Realistic Zeldas have always sold more. OoT and TP sold more than WW or SS. TP itself sold 7 million, compared with the 3.75 million that Skyward Sword sold, and it had a MUCH smaller install base than Skyward Sword when it came out.

Facts are facts. My age has nothing to do with artstyle, so I'd advise you keep it out of this discussion, because it lends you no credibility. I've played every single Zelda (excluding the CDi games), and I've loved almost all of them dearly. Just because I was born in the mid 90s doesn't mean I lose all credibility on the older games.

You know, I want to challenge the notion that cartoony Zelda is very poorly recieved and dark Zelda would sell awesome.
There are just too many other factors at play to call that out as the biggest culprit for lagging sales. Now, note, I do think realistic would sell better, but not twice as much or something. More like the difference between 4.5 and 5.1 million, or something. And in the scheme of things if that's the only sacrifice I'd much rather they make it the beautiful way they want.

Let's examine the three worst selling console entries in the series.

Adventure of Link - 4.4 million

Majora's Mask -3.4 million

Skyward Sword - 3.8 million

What do they all have in common? Not art style certainly. They're all on the same consoles as the three top selling games in the entire franchise (LoZ, OoT, TP),  but the thing is all three low selling games are the second release on the console, coming late into the life cycle. The earliest release of the three in the console life cycle was AoL, and (surprise surprise) it is the best of the worst. Also, all of the three introduced more complicated gameplay mechanics than the predecessor, and were slightly less critically acclaimed. Additionally, two of them (MM, SS) required additional add ons to your console in order to work (The N64 expansion pack and Wii Motion+). Only 1/3 of these low selling games is cartoonishly bright.

Avoiding this,  the ammo people use in this argument is the fact that OoT and TP are realistic and the best sellers. Well, debating OoT art's status is tired, but I still don't think it was that dark or realistic. People as kids might have said so at the time, but I mean how can I ignore the fact that Goldeneye released the year before and Metal Gear Solid came out the same year? On the scale of things real, dark, and gritty OoT falls below TP and those other games on the scale. Look at the dancing Kokiri, and Ingo's eyebrows...
But let's call it realistic. In addition to that, OoT was praised incredibly highly on release and had excellent word of mouth due to highly innovative 3D gameplay. No other Zelda has replicated that quality, and I think it boosted OoT's sales. TP rode the hype of the Wii in addition to being realistic. I don't think being realistic alone could have pushed it to such heights.

Additionally people point out that WInd Waker was a disappointment (Nintendo even said so), and that they said the cel shading was to blame. It really is the sole good example of cartoony Zelda failing for no reasons other than cartoony-ness (one data point does not a trend make). But all things considered it did pretty well on a system as small as the cube. It was the 4th best selling game on the system. It outsold the (equally praised) darker shooter Nintendo IP competitor, Metroid, significantly. And it changed many more things about Zelda than just the look. It also concentrated on child Link entirely, unlike OoT, it was easier, shorter, it took place in a big empty ocean instead of Hyrule, it did not recieve "second coming of god" praise, and there was significant controversy from those who didn't believe Zelda could be cartoony at all. But of course now we love Wind Waker, and I think reception to Zelda U will be a little more warm or at least understanding and less passionately defiant.

When it comes down to it, TP being a dark Zelda isn't what drove Wii units and I'm not sure dark Zelda U would drive all that many WiiUs either. At least, not that many more than this Zelda will. We don't have any evidence that says it would. Do you really think many who wouldn't buy a WiiU for anything else would suddenly drop $250 because it has a realistic Zelda, or that someone who would drop $250 would suddenly decide against it because Zelda isn't dark? Wind Waker shows a cartoony Zelda on a small platform can still sell 4.6 million, so I'm not too concerned about the game flopping. WiiU will never be a great success regardless.
I LIKE the looks of this game. So if it's as good as I hope come 2015 I think I'll go advocate it to friends as worth owning.

(and with comparisons to Princess Mononoke... that movie does looks a lot like this during the first part... but it's well known as one of the darker Ghibli movies. So I wouldn't be so sure this style won't get dark at some point!)




The new Zelda U looks ten times better than that tech demo. I'm surprised so many people think otherwise. The tech demo looked way too shiny.

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Skidonti said:
VanceIX said:
 

No one said anything about "hyper-realism". A realistic Zelda is something like what they showed at E3 back at the Wii U reveal- You know, the game that had fans drooling for a long time? It wasn't realistic, but the emphasis on the darker tone and amazing realistic lighting gave the vibe that the Wii U was truly a next-gen console worth owning. A Skyward Sword 2.0 artstyle is beautiful, and I love it, but its not going to sell as many copies.

Your opinion is wrong. You know why? Realistic Zeldas have always sold more. OoT and TP sold more than WW or SS. TP itself sold 7 million, compared with the 3.75 million that Skyward Sword sold, and it had a MUCH smaller install base than Skyward Sword when it came out.

Facts are facts. My age has nothing to do with artstyle, so I'd advise you keep it out of this discussion, because it lends you no credibility. I've played every single Zelda (excluding the CDi games), and I've loved almost all of them dearly. Just because I was born in the mid 90s doesn't mean I lose all credibility on the older games.

You know, I want to challenge the notion that cartoony Zelda is very poorly recieved and dark Zelda would sell awesome.
There are just too many other factors at play to call that out as the biggest culprit for lagging sales. Now, note, I do think realistic would sell better, but not twice as much or something. More like the difference between 4.5 and 5.1 million, or something. And in the scheme of things if that's the only sacrifice I'd much rather they make it the beautiful way they want.

Let's examine the three worst selling console entries in the series.

Adventure of Link - 4.4 million

Majora's Mask -3.4 million

Skyward Sword - 3.8 million

What do they all have in common? Not art style certainly. They're all on the same consoles as the three top selling games in the entire franchise (LoZ, OoT, TP),  but the thing is all three low selling games are the second release on the console, coming late into the life cycle. The earliest release of the three in the console life cycle was AoL, and (surprise surprise) it is the best of the worst. Also, all of the three introduced more complicated gameplay mechanics than the predecessor, and were slightly less critically acclaimed. Additionally, two of them (MM, SS) required additional add ons to your console in order to work (The N64 expansion pack and Wii Motion+). Only 1/3 of these low selling games is cartoonishly bright.

Avoiding this,  the ammo people use in this argument is the fact that OoT and TP are realistic and the best sellers. Well, debating OoT art's status is tired, but I still don't think it was that dark or realistic. People as kids might have said so at the time, but I mean how can I ignore the fact that Goldeneye released the year before and Metal Gear Solid came out the same year? On the scale of things real, dark, and gritty OoT falls below TP and those other games on the scale. Look at the dancing Kokiri, and Ingo's eyebrows...
But let's call it realistic. In addition to that, OoT was praised incredibly highly on release and had excellent word of mouth due to highly innovative 3D gameplay. No other Zelda has replicated that quality, and I think it boosted OoT's sales. TP rode the hype of the Wii in addition to being realistic. I don't think being realistic alone could have pushed it to such heights.

Additionally people point out that WInd Waker was a disappointment (Nintendo even said so), and that they said the cel shading was to blame. It really is the sole good example of cartoony Zelda failing for no reasons other than cartoony-ness (one data point does not a trend make). But all things considered it did pretty well on a system as small as the cube. It was the 4th best selling game on the system. It outsold the (equally praised) darker shooter Nintendo IP competitor, Metroid, significantly. And it changed many more things about Zelda than just the look. It also concentrated on child Link entirely, unlike OoT, it was easier, shorter, it took place in a big empty ocean instead of Hyrule, it did not recieve "second coming of god" praise, and there was significant controversy from those who didn't believe Zelda could be cartoony at all. But of course now we love Wind Waker, and I think reception to Zelda U will be a little more warm or at least understanding and less passionately defiant.

When it comes down to it, TP being a dark Zelda isn't what drove Wii units and I'm not sure dark Zelda U would drive all that many WiiUs either. At least, not that many more than this Zelda will. We don't have any evidence that says it would. Do you really think many who wouldn't buy a WiiU for anything else would suddenly drop $250 because it has a realistic Zelda, or that someone who would drop $250 would suddenly decide against it because Zelda isn't dark? Wind Waker shows a cartoony Zelda on a small platform can still sell 4.6 million, so I'm not too concerned about the game flopping. WiiU will never be a great success regardless.
I LIKE the looks of this game. So if it's as good as I hope come 2015 I think I'll go advocate it to friends as worth owning.

(and with comparisons to Princess Mononoke... that movie does looks a lot like this during the first part... but it's well known as one of the darker Ghibli movies. So I wouldn't be so sure this style won't get dark at some point!)

I almost started to post something along these lines but thankfully I saw this first. Thanks for saving me the trouble lol.



amak11 said:
VanceIX said:

No one said anything about "hyper-realism". A realistic Zelda is something like what they showed at E3 back at the Wii U reveal- You know, the game that had fans drooling for a long time? It wasn't realistic, but the emphasis on the darker tone and amazing realistic lighting gave the vibe that the Wii U was truly a next-gen console worth owning. A Skyward Sword 2.0 artstyle is beautiful, and I love it, but its not going to sell as many copies.

Your opinion is wrong. You know why? Realistic Zeldas have always sold more. OoT and TP sold more than WW or SS. TP itself sold 7 million, compared with the 3.75 million that Skyward Sword sold, and it had a MUCH smaller install base than Skyward Sword when it came out.

Facts are facts. My age has nothing to do with artstyle, so I'd advise you keep it out of this discussion, because it lends you no credibility. I've played every single Zelda (excluding the CDi games), and I've loved almost all of them dearly. Just because I was born in the mid 90s doesn't mean I lose all credibility on the older games.

You do realise about 4 times they said that the E3 2012 tech demo was not reiniscent of the next Zelda game. For crying out loud they even said last E3 that the E3 tech demo was not the art style they are using in the next Zelda title, and as a "Zelda fan" like you claim to be. You never picked that up at all from news sources

Regardless it's your opinion that " A realistic Zelda is something like what they showed at E3 back at the Wii U reveal- You know, the game that had fans drooling for a long time? It wasn't realistic, but the emphasis on the darker tone and amazing realistic lighting gave the vibe that the Wii U was truly a next-gen console worth owning. A Skyward Sword 2.0 artstyle is beautiful, and I love it, but its not going to sell as many copies.". That is NOT and I repeat NOT FACT. Do you really expect people to take you seriously when you pass off your opinion as fact. Trying to back it up with sales numbers on Zelda titles that looked similar is just retarded. 

The moment you play the fact game, you better have valid evidence to support your claim because you have no proof that this game wont sell in large numbers. You are running on assumptions and opinions, does not make it facts. You're significatly worse than half these kids out there think CoD is the next best thing. 

Also my sources for my claim about the art style: http://www.vg247.com/2013/06/15/the-legend-of-zelda-wii-u-will-be-neither-ultra-realistic-or-cartoony-realistic-says-aonuma/

http://www.digitalspy.ca/gaming/news/a490470/the-legend-of-zelda-wii-u-to-feature-unique-visuals.html#~oGPQ77jOSZyJAF

Straight from Eiji Aunuma mouth. I hope you don't argue against him

I JUST quoted actual sales numbers. You expect a game on a console that will sell a lot less than either the Wii or even the Gamecube to match Twilight Princess sales? OK. You're wrong though, I 100% guarantee it. Call me worse than the CoD kids if you want (and isn't that their "opinion" that CoD is the next best thing? Why are you bashing them for an "opinion"?), it won't change the fact that your statement is delusional. Especially on a site that deals with sales, you can't get away with "opinions", especially when they're so far off from what will happen.

And yes, I was aware that Aonuma wanted to play around with the art style. What I wasn't aware of was that it would be an upgraded Skyward Sword. 

Edit: Moderated - Starcraft



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

 

I do prefer the look of the tech demo still

But the new style still looks good, it looks a lot better than Skyward Sword even if it looks to be building on that foundation. 

And Link isn't some tiny baby (lol), so that should ease some fears. 

That said, yeah it'll probably not sell as well as it could have, but lets be honest, nothing is "saving" the Wii U if MK8 can't, so what the hell. EAD may as well make the Zelda game they want. 



VanceIX said:

I JUST quoted actual sales numbers. You expect a game on a console that will sell a lot less than either the Wii or even the Gamecube to match Twilight Princess sales? OK. You're wrong though, I 100% guarantee it. Call me worse than the CoD kids if you want (and isn't that their "opinion" that CoD is the next best thing? Why are you bashing them for an "opinion"?), it won't change the fact that your statement is delusional. Especially on a site that deals with sales, you can't get away with "opinions", especially when they're so far off from what will happen.

And yes, I was aware that Aonuma wanted to play around with the art style. What I wasn't aware of was that it would be an upgraded Skyward Sword. 


Continuing with the "I'm wrong" game. I wont argue with a person as dense as you. You aren't even worthy of any more decent thought



Skidonti said:
VanceIX said:
 

No one said anything about "hyper-realism". A realistic Zelda is something like what they showed at E3 back at the Wii U reveal- You know, the game that had fans drooling for a long time? It wasn't realistic, but the emphasis on the darker tone and amazing realistic lighting gave the vibe that the Wii U was truly a next-gen console worth owning. A Skyward Sword 2.0 artstyle is beautiful, and I love it, but its not going to sell as many copies.

Your opinion is wrong. You know why? Realistic Zeldas have always sold more. OoT and TP sold more than WW or SS. TP itself sold 7 million, compared with the 3.75 million that Skyward Sword sold, and it had a MUCH smaller install base than Skyward Sword when it came out.

Facts are facts. My age has nothing to do with artstyle, so I'd advise you keep it out of this discussion, because it lends you no credibility. I've played every single Zelda (excluding the CDi games), and I've loved almost all of them dearly. Just because I was born in the mid 90s doesn't mean I lose all credibility on the older games.

You know, I want to challenge the notion that cartoony Zelda is very poorly recieved and dark Zelda would sell awesome.
There are just too many other factors at play to call that out as the biggest culprit for lagging sales. Now, note, I do think realistic would sell better, but not twice as much or something. More like the difference between 4.5 and 5.1 million, or something. And in the scheme of things if that's the only sacrifice I'd much rather they make it the beautiful way they want.

Let's examine the three worst selling console entries in the series.

Adventure of Link - 4.4 million

Majora's Mask -3.4 million

Skyward Sword - 3.8 million

What do they all have in common? Not art style certainly. They're all on the same consoles as the three top selling games in the entire franchise (LoZ, OoT, TP),  but the thing is all three low selling games are the second release on the console, coming late into the life cycle. The earliest release of the three in the console life cycle was AoL, and (surprise surprise) it is the best of the worst. Also, all of the three introduced more complicated gameplay mechanics than the predecessor, and were slightly less critically acclaimed. Additionally, two of them (MM, SS) required additional add ons to your console in order to work (The N64 expansion pack and Wii Motion+). Only 1/3 of these low selling games is cartoonishly bright.

Avoiding this,  the ammo people use in this argument is the fact that OoT and TP are realistic and the best sellers. Well, debating OoT art's status is tired, but I still don't think it was that dark or realistic. People as kids might have said so at the time, but I mean how can I ignore the fact that Goldeneye released the year before and Metal Gear Solid came out the same year? On the scale of things real, dark, and gritty OoT falls below TP and those other games on the scale. Look at the dancing Kokiri, and Ingo's eyebrows...
But let's call it realistic. In addition to that, OoT was praised incredibly highly on release and had excellent word of mouth due to highly innovative 3D gameplay. No other Zelda has replicated that quality, and I think it boosted OoT's sales. TP rode the hype of the Wii in addition to being realistic. I don't think being realistic alone could have pushed it to such heights.

Additionally people point out that WInd Waker was a disappointment (Nintendo even said so), and that they said the cel shading was to blame. It really is the sole good example of cartoony Zelda failing for no reasons other than cartoony-ness (one data point does not a trend make). But all things considered it did pretty well on a system as small as the cube. It was the 4th best selling game on the system. It outsold the (equally praised) darker shooter Nintendo IP competitor, Metroid, significantly. And it changed many more things about Zelda than just the look. It also concentrated on child Link entirely, unlike OoT, it was easier, shorter, it took place in a big empty ocean instead of Hyrule, it did not recieve "second coming of god" praise, and there was significant controversy from those who didn't believe Zelda could be cartoony at all. But of course now we love Wind Waker, and I think reception to Zelda U will be a little more warm or at least understanding and less passionately defiant.

When it comes down to it, TP being a dark Zelda isn't what drove Wii units and I'm not sure dark Zelda U would drive all that many WiiUs either. At least, not that many more than this Zelda will. We don't have any evidence that says it would. Do you really think many who wouldn't buy a WiiU for anything else would suddenly drop $250 because it has a realistic Zelda, or that someone who would drop $250 would suddenly decide against it because Zelda isn't dark? Wind Waker shows a cartoony Zelda on a small platform can still sell 4.6 million, so I'm not too concerned about the game flopping. WiiU will never be a great success regardless.
I LIKE the looks of this game. So if it's as good as I hope come 2015 I think I'll go advocate it to friends as worth owning.

(and with comparisons to Princess Mononoke... that movie does looks a lot like this during the first part... but it's well known as one of the darker Ghibli movies. So I wouldn't be so sure this style won't get dark at some point!)

You don't think Twilight Princess being heralded by the fanbase as the second coming of OoT due to the art style and adult Link had anything to do with actual sales?

I'll give you this- Majora's Mask didn't do as well because it was released at the end of the generation. But you have to keep in mind that it still did amazing for an N64 game (seeing as that there weren't that many N64s sold anyway, at least compared to the Wii). Nintendo's Gamecube had already been announced by the time the game came out as well, taking some steam away from it.

Now, Skyward Sword launched before the Wii U had launched, and at a time when 90+ million people owned the console. And it still flopped. For comparison, 1/10 N64 owners bought MM. 1/30 Wii owners bought SS. 

When Twilight Princess came out, it was released on a fledgling system, just like how WW was when it first came out. (TP also came out on GC, but it sold much, much more on Wii). TP did much better in sales and ended up moving more units. Why? I was a huge member of the Zelda community and I remember going on forums where people were excited about the OoT-esque art style. The similarities to OoT, especially in the graphics department, certainly helped the sales a considerable amount.

Adventure of Link just wasn't that great to begin with. It's suprising that it even sold that much seeing as that it was completely different from the original in every single way but the original.

I truly believe that the Wii U has the potential to reach 25 million units. A realistic Zelda alone would probably push 500,000 more units than a cartoon one.

Now don't get me wrong, once again, I'm really liking this art style. In the end though, the game may see relatively bad sales for a 3D Zelda title, as many people will ignore it outright for the SS graphics, as sad as it is. 



                                                                                                               You're Gonna Carry That Weight.

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