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Forums - Sony - Multplats sell better than Sony exclusives on Playstation?!

This definitely going to be a repeat of the 9 1/2th gen. Soon third parties will abandon ps4 completely, and then Sony will have no choice to lock all of their game devs in one room with nothing but the promise that only one would be allowed to leave. They will turn into animals and eat each other. Then after years of struggle and cannibalism the last surviving dev will crawl out holding Half-Life 3 with all the names changed so they don't get sued, A truly enjoyable and awesome version of Duke Nukem, and The Last Guardian. However by then it will have been too late because all the Sony executives committed the ancient Japanese art of Harry Caray(Harakiri)

 

 

 

And then the robots came....

 

 

 

 

Meanwhile long before that while Sony was thunder domeing it up Microsoft will launch it's 100% immersive 3D console on Mars and Nintendo executives will finally allow Dr. Mario to cure cancer..  

 



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All Hail the Jester King. The King is back, and I am still a dirty girl prof ;)

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Multiplats also sell better than Sony exclusives on Nintendo AND Xbox platforms. Sony are in big trouble here.



ryuendo89 said:
That's because PS exclusives appart from 2 or 3 franchises don't have as much quality like Xbox and Nintendo ones


That's a strange comment since the xbox and wii only have anout 2-3 quality exclusives that leep getting rehashed. What is their on xbox other than Halo, Gears or Fable? What besides Mario, Metroid and Zelda does Nintendo have? Mario Kart and Smash bros just use characters from those franchises. Sony has more than 2-3 games in their history, which is too many to name. Off the recent games just on quality alone Sony has Uncharted, TLoU, Heavy Rain, LBP, Killzone,Infamous, Heavenly Sword, GOW, GT,Puppeteer,Sly Cooper, Ratchet & Clank and Motorstorm. All quality games that have sold millions. Of course Nintendo games should sell alot being that their is only a handful, but Zelda has been on a decline while Metroid never sold that much (total sales ae only over 20 million) and Mario counts all of he spin offs.Delusions of graduer indeed.



Twilord said:
Dallinor said:
This gen PS4 will have the most third party support and most exclusive titles, with Nintendo again having the least.

I'm not really sure what you want us to discuss.


Sony will never outmatch Nintendo for exclusives... arguably The Last of Us was as good at being what it was as Mario Galaxy was at being what it was but speaking in terms of the collective I don't see Sony 'out-doing' Nintendo for exclusives, especially since they didn't really manage to during the 'core fan disservice' that was the Wii's library.


Are we talking quality or quantity? If it's quality then that is just opinion in which I strongly disagree for the act that Nintendo has been making the same games since the 80s. It is easier to make a great game when all you do is foucs on a few franchises and rinse and repeat. Sony has been more original, more creative and taking more risks than Nintendo since the PSX.As for quantity Sony publishes and owns more franchises than Nintendo does.

For comparing TLoU to Galaxy in terms of quality. We have had a similar Mario experience already with every other Mario game which proves my point. All galaxy did was copy the small planet concept from Ratchet & Clank (who did it on the PS2), bring back Yoshi and capatalize off of the casual success of the Wii.I had Mario Galaxy and found it to be clunky, boring and outdated. I actually enjoyed TLoU, finished the game and found every aspect compelling in which it took game story and design to the next level. No Nintendo game has done that since Ocarina of Time (stoy only since the game designed was very flawed).

The last part is funny since the PS3 has more variety of high quality games than the Wii has. The Wii once again has the same games as every Nintendo generation. The fact that games like LBP, GOW, Infamous, Heavy Rain, Motostorm and TLoU all released last generation as PS3 exclsuives kills your argument. The only original Wii exclusives were crappy fitness and casual games. Sony always brings new franchises each generation that the industry pays attention to.Not the same for Nintendo. Nintendo has never or will develop a game as polished and responsive as GOW3/Ascension. From a design standpoint they may be the best to come from an exclusive dev for any generation easily.



Most multplats outsell console exclusives on both PS and XB platforms. Nintendo is the exception and look at how their console is doing. High third party sales isa positive for Sony's consoles not a negative. Its a non-issue.



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I think its a good thing.

Best way to keep 3rd Parties from making exclusives? Sell the bejesus out of them.

As long as Sony keeps up their first party presence of last Gen, things should be good for them moving forward.



Dr.Henry_Killinger said:
TheLastStarFighter said:
The thread title and OP have nothing to do with each other, so I'm confused. To answer the title, yes, of course. To answer the OP, no.

title and original post are actaully just quotes plagarized from other threads.

But to clarify, how will multiplat support affect the PS4, will it have multiplat support similar to that of the PS2? The OG XBOX and GC had about equivalent amount of third party support, but this time around Wii U has virutally none, and the XB1 has a lot more, hence the repeat of 6th gen with these variations.

Playstation has always had unrivaled multiplat support, I don't see any special connection to gen 6.  3rd parties have always sold better than Sony 1st party...Sony 1st party has never been big.

In Gen 6 it also had exclusive Grand Theft Auto (for a time), Final Fantasy and other major titles.  That is different now.



Dgc1808 said:
torok said:
Dgc1808 said:
This was the case with PS2 and 3. Not really a shocker to anyone. SONY doesn't put as much marketing force into the games as they did bag in the PS1 days. Since the PS3 days, one could argue they financially can't.


Not expending money isn't the case. Gran Turismo 5 and Heavy Rain are on the list of the most expensive videogames ever made.

Gran Turismo is a special case. It's their biggest franchise and a guarenteed seller. It's also the main reason I didn't mention the PS1 on my earlier post. 

Heavy Rain is not on that list.

 

Yes, it is. Just check it here: http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop. DC Universe Online is on the list too. God of War III and Beyond Two Souls costed 40M each and almost entered the list too.



torok said:
Dgc1808 said:

Yes, it is. Just check it here: http://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop. DC Universe Online is on the list too. God of War III and Beyond Two Souls costed 40M each and almost entered the list too.

Not a very useful/reliable source. Most of those entries don't even distinguish between what goes to marketting and what goes into development. I wouldn't be suprised if some of these didn't even include marketting. Destiny's at the top of the list with $500M even though wiki's source clearly states that budget is for the entire franchise Activision is planning. Not just one game. Other things on that list that are hard to calculate or some up would be the MMO's like DC Universe. How many expansions has that game gotten since release? How much of the budget is just expansion work? What was the original  budget and how many expansions did that include, assuming the budget's increased since? This looks like a list of just rough estimates someone's said at one point or another. 

It's almost got the Heavy Rain info right. Quantic's CEO and Executive Producer confirms Heavy Rain took $21.8M to make. Distribution and marketting cost add another $30.4M. That's pretty modest compared to other titles on that list (assuming that list is anything to go by). 

Also, please remember that my first post was about marketting expenditure, not development budgets. Cost of developing games is something SONY as a first party just has to deal with no matter what. It's marketting that they've been cheaping out on. In the PS2 days, they likely didn't feel the need to spend so much on marketting their games because their install base made sales easy. 



4 ≈ One