Everyone knows that digital distribution is the damn future, my friend! 
---Member of the official Squeezol Fanclub---
Everyone knows that digital distribution is the damn future, my friend! 
---Member of the official Squeezol Fanclub---
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Intrinsic said: tu quoque |
Yeah I'm done, you wanna be like this, be like this.
Intrinsic said:
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This (except that SSDs will be way faster in 6 years; using SATA-Express or m.2 ~2000MB/s may be the standard by then)
But there's one scenario where SD-cards may be used in the future: A console manufacturer decides to abolish optical drives to focus on digital sales, but still wants to give an option for people without fast enough internet connections. But an optional external optical drive may still be better in this case.
too expensive, 100GB SSD cards will be the minimum storage capacity of next gen games, in 6 years, they will not have come down to the desired price point to use them for games.
A disc: no more than a few cents/bucks
flash card: will still be above 20 bucks
I would love to see it one day but games get bigger each gen and storage cant keep up. Just look at N64.


If I were designing a next-gen system, I would strongly examine the option of flash cards for retail game distribution. No optical drive. Digital download or flash card. You could save a lot in size and production costs of the console while still offering a retail option.
That is, assuming flash memory continues to go down in price.

Sirius87 said:
This (except that SSDs will be way faster in 6 years; using SATA-Express or m.2 ~2000MB/s may be the standard by then)
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True, SATA-E is the definate future. Especially considerring it allowd the exact same hardware design set up as used today with just a swap in interface connectors (SATA 2 to SATA 3.5/4). And those 2GB/s rates will be a God send for gaming, cause we are looking at load times roughly 10 times better tahn what we have now (at least). An optional external DD is also where they would go to give those that would rather buy physical an option though. I don't know why this is so hard for some people to understand. So you're right there too.
| Turkish said: too expensive, 100GB SSD cards will be the minimum storage capacity of next gen games, in 6 years, they will not have come down to the desired price point to use them for games. A disc: no more than a few cents/bucks flash card: will still be above 20 bucks I would love to see it one day but games get bigger each gen and storage cant keep up. Just look at N64. |
128GB usb drives cost 40$ atm. not cheap chinese, brand products...
and nintendo will just need 64gb because they will not go to 4k next gen.
most games could work with 16 or 32GB, that means lesser costs.
i dont think that nintendo will do it, but its possible.
the best think is tat u can patch those games. and maybee u just buy your own card and download the game at a store or at home.
tat coul be cheaper than a 256gb ssd inside the console(those will not go down so fst as long as the actuall design stays)
Intrinsic said:
Wow... are you one of those people that are hell bent on "winning an argument" so they just throw all reason outta the window while at the same time playing the victim role? PC gamers are irrelevant? One second you are talking about nondigital adoption then conveniently ignored the facet of the industry that dictates all these trends. PC gaming was the first to adopt disc based distribution while consoles were still chasing their tails with carts. Fact. And PC games were the first to run games primarily off a HDD to improve data streaming. Fact. And now PC games are all digital. You saying you don't see a trend there? But fine, for the sake of ur slanted argument lets ignore PC games. Do you know why the current gen consoles PS4/XBO install all their games to the HDD instead of running them of the disc? Its because of transfer speeds. As games get bigger an level assets get more data expensive, you need much faster ways of moving that data. What this means is that right now there is a fundamental necessity to using a HDD/SDD that a disc can NEVER match. And that trend will only grow. Imagine this, spend 1min 30 secs loading a level off a disc or spend 5 seconds loading it off a HDD, and how patient you can be here isn't even the issue, do you realize that how fast you can move data to RAM actually affects how a game is made? I was gonna say something about the ridiculous thing you said about tablets replacing PCs (obviously because as tablet tech improves PC tech remains stagnant) but I won't bother. I can see winning is more important to you than the facts so I will just let it go. You win. |

In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank


generic-user-1 said:
128GB usb drives cost 40$ atm. not cheap chinese, brand products... and nintendo will just need 64gb because they will not go to 4k next gen. most games could work with 16 or 32GB, that means lesser costs. i dont think that nintendo will do it, but its possible. 1. the best think is tat u can patch those games. and maybee u just buy your own card and download the game at a store or at home. 2. tat coul be cheaper than a 256gb ssd inside the console(those will not go down so fst as long as the actuall design stays) |
Digital sucks *ss, so I'd like that (OP scenario) to happen.
But sadly it won't. If not just because of the costs. Still ironic that 'cartridges' could technically be better now in every way compared to discs, while their technical inferiority (coupled with those costs of course) was the reason we moved to discs in the first place.