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Forums - Gaming - Ryse would be praised if it was by Quantic Dream.

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Mr Puggsly said:
CGI-Quality said:

But it was definitely better respected than Ryse by the critics (which made sense, given one was rushed for a console launch, while the other was prettied from the foundation of a previous critical/commercial success). I don't agree that Ryse would have been praised, per se, had it been a Quantic game, but I do believe it would have been respected a tad more, due to such.

All things considered, if nothing else, and despite a sub-70 Meta, a base has been made for Ryse 2. It's just the question of whether Crytek decide to stick to a similar formula, which can work, under the right recipe.

 

I think you get what I'm saying.

If Ryse was a Quantic Dream game, I'm certain they would have gotten praise for trying something different with sexy graphics. Sony would have also received a thumbs up for backing a unique project.

Ryse is more akin to PS3 QD games. But people on the web apparently had the expectation of a GoW killer! What if Crytek pushed this as a cinematic adventure like a QD game and not a hack n' slash game. That might have changed expectations.

Your reasoning is pretty terrible on this topic pugg. Yes changing the marketing would have changed the expectation, but that would have simply made things worse.

Imagine expecting a Heavy Rain type experience and getting Ryse?

Ryse being 90% hack and slash.



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DerNebel said:

Kinda, I did want to know how it ends and if the game would have game changing decisions in it, like HR did, so I watched till the end, but I'd be lying if I said that I didn't leave very disappointed after I was done watching.

I didn't stop watching after 15-30 minutes because I remembered HR and how embarassingly bad that started (JAAAAASON), that game actually turned out pretty interesting, not the same for Beyond imo.

I understand your point and agree the endings were subpar and the decisions were a lot simplier than HR (I enjoyed both, but B2D have a better beggining and HR better ends and decision system. B2D have a better history, but HR hook you more on the thrill.

I think they simplified the decisions so anyone could get all endings. I bet they got a lot of complaints on how to get the 7 combinations to get all the 20+ ending scenes on HR. My disappointance there were regarding the impact of the decisions on the identity of origami killer.





duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I'm not sure whether to take this thread seriously or not...considering that Heavy Rain and Beyond have been reduced to "games that have QTE's".

Anything goes if thats the logic being implemented over here.

In any case, as others have mentioned both Heavy Rain and Beyond got mixed reviews and are regarded by fans differently.

Ryse is pretty much disliked across the board. Critical reviews, user reviews, general consensus on the net etc.

At the end of the day a good game is a good game and a bad game is a bad game. The gaming public usually agrees on whats good and whats not. Either way Ryse isnt getting praised, doesnt matter about the marketing, its platform or its genre.



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Quantic dream certainly isn't untouchable when it comes to critical reception. You do realize Beyond: Two souls got a 70 Metacritic, right?



Quite frankly Ryse would get even more shit from gamers if it was made by Quantic Dream...and they marketed it as the next Heavy Rain "Interactive Storytelling" experience. It probably would have gotten even lower scores from reviews.

-_- thread makes no sense to me



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DakonBlackblade said:
DonFerrari said:
sundin13 said:
DakonBlackblade said:
Beyond is an amazing game, most gamers agree. And you cant. ealy compare a game that was developed for the story first and foremost, use high caliber actors for mocap and tells a realy deep and involved story with Ryzes superficial story.

Ryze is beautfull but that was not what made Heavy Rain and Beyond great games, its because they cna actualy tell the story right.


Errr...the story of Beyond was pretty darn terrible. It was all over the place, horribly paced, inconsistent and often badly written. The non-linear approach was done just about as badly as I have ever seen and only served to destroy any sense of tension or mystery throughout the story. The story was so bad that someone went through the entire game talking about what was wrong with every single scene (http://daemonpro.tumblr.com/post/72185078716/what-if-beyond-two-souls-was-good-part-1)...The "high caliber actors for mocap" were the only thing good about the game, however even good actors can't make a terrible story good.

And I bet you played the whole game to make your conclusion, didn't just looked for bad reviews  To inform yourself of what to complain, right?



Dont bother with him DonFerrari, complex storys get labeled as bad by lots of ppl in a hearthbeat cause theyre not easy to grasp and most gamers/movie are just too lazy to put some effort into understanding the story. And watching a playtrough of someone bashing the story as your first exposure to said story realy helps you buil;ding your own opinion right ? I imagine how it wouldve turn out if you had watched a video of someone praising the story non stop instead.

Well I was disagreing with him because I think he was bashing the game mainly because it isn't possible on ninty platform. I found the history simple and engaging enough to follow and not generic. And I agree simpler histories and telling/writting methods get more love nowadays. Lot easier to find a Harry Potter or Crepuscule fan than a Ulysses one. And I hope no one try to arguee which is the best book/history (maybe using the technique x creativity argument... Like is harder to make a cell shaded animation than recriate venice, because one you have to imagine and the other you just need to copy. Then I bet is harder to write a picture book where you need to draw the fantastic characters than writting an aerodynamics book in which you just copy theories and formulas, or writting LOTR that is just a narrated dictionary).





duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Firstly, I do not see the relation between these titles. Secondly, I have to say, I paid for Ryse and it was utterly awful. IMO, the combat system is so bad that it could have been made by Naughty Dog, and people still wouldn't have liked it. I've posted longer thoughts about the game in other older threads, but the combat is so lazy, repetitive, and terrible in this game.  Story is totally meh.  Graphics are good.  Without a doubt only good aspect in the game.



Obvious troll thread, funny how he mentions quantic dream whose last game was not well received, but beglected tell tale and other games like it.

Ryse is crap because it was crap, the story was not remotely as good as heavy rain, and it's combat was shallow, repitive, and mundane,, with poor movement. At least HR had good characters, great choices that ahd real weight, the Story, experience, choices were great, Ryse had zero of that.

People defending ryse saying the combat was meant to be crap because it was trying to be realistic? ROFL



But Ryse is a hack'n'slash game



DonFerrari said:
 

Well I liked the story and game in general. Most games if don't hook me in 15-30min go to the forgotten cabinet. And if you can watch it for 6h and laugh it have good enough entretainment value. Could you watch 6h of SM3DW or Mk8?



I don't see why not...I probably watched about that much commentary-less gameplay of Galaxy around when that released and I've certainly seen at least an hour of MK8 gameplay and discussion. However, with a game like Beyond, because story is such a big part of the game and it does have decent variety, it does constantly provide new material for the commentary to discuss, whereas with games that are lacking story or light on story, it is more difficult to discuss. That doesn't say anything about the quality of the game, it is merely inherent of the type of game it is...

Since I feel that this conversation is running on not much of anything I will ask you questions about just four of the parts from the game that I thought were badly done (This game may have alternate endings so this may not have happened for everyone but it was still stupid):

SPOILERS FOR BEYOND BELOW!

1. The entire relationship with Ryan: This relationship made pretty much no sense to me whatsoever. Why was Jodie suddenly fawning over this guy who we know is a total prick? His character was terribly developed and gave us essentially no reason to care about him. Even at the end of the game, the game was pretty much trying to shove their relationship down your throat. Even if you consistently refuse his advances at the end, the game still forces you to kiss him. Why? It doesn't fit with the character of Jodie and it doesn't fit with any logic whatsoever.

2. The Native American scene: This whole scene just felt so jarringly out of place and meaningless. It felt like one day David Cage had an idea to do something with Native American ghosts and whatnot and just jammed it in to the middle of the story. It felt silly and out of place and terribly paced. All of this coming to a close when you get the option to kiss the guy who is a total douche and not the nice guy. Why? Why even give that option? How does giving Jodie the option to kiss every random douche make this game better or advance her character? Everything about this scene was unneccesary to bad, and I don't feel as if the game would lose much of anything (story-wise) if this was cut. Maybe a few details that could have been sprinkled in one place or another but that is about it.

3. Dafoe's family: The loss of his family was the defining moment for him turning into a tragic villain. This is what definined his character and set the climax in motion. But why should I care? The family isn't developed at all and we didn't even really know they existed until we knew they were dead. The defining moment for a tragic villain needs to be stronger than this. Without Dafoe, this whole role would be absolutely ruined because this pivotal moment was set up so badly.

4. The burning building of homeless people: This scene was strange to say the least. You have Jodie and Aiden, basically an unstoppable force with a force field trapped in a burning building saving the homeless. And then she gets stuck in the building. This unstoppable force has met an obstacle she can't surpass, what could possibly save her? Some dude. Yes, that is solution QD came up with. This unstoppable force, ex-CIA with supernatural powers who just beat up four dudes is trapped in a burning building and she only escapes because the dude who she saved from the four dudes somehow managed to do what even she (and Aiden) couldn't. Does it work? No! Not in the least. Directly after painting Jodie as a stong female character who can do anything, the game just suddendly decides, "no, she needs to be saved by a man". I'm not crying sexism, just absolutely terrible writing...

I feel like a large reason why some people like David Cage stories is he knows what works to draw a cheap reaction. So many times in his stories I find myself thinking that he just took the easy way out to get me to care for someone, but it is so disingenuous and badly written that it is really easy to see through.