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Forums - Gaming Discussion - First details on Mass Effect PC improvements...

From Gamespot:

SAN FRANCISCO--Earlier today, in a hotel boardroom several city blocks away from the Game Developers Conference, we had an opportunity to meet with Drs. Ray Muzyka and Greg Zeschuk, who are in town to show off the PC version of Mass Effect for the first time. Currently scheduled for release in May, the PC version of BioWare's popular sci-fi role-playing game will benefit from a number of improvements over the Xbox 360 original, many of which are a direct result of feedback from reviewers and fans.

 

The most obvious of these improvements, which was immediately evident regardless of the fact that we were checking the game out on a 720p HDTV rather than on a higher-resolution monitor, is that the visuals are now much sharper and more detailed. The character models look great, environmental features such as water and foliage are much more believable, and even the textures of the relatively featureless non-story-critical planets look very different now that you can clearly see cracks in the ground, small stones, and such. On one of the planets we were shown during the presentation, there were clouds of dusts blowing across the screen, which are in the Xbox 360 game but not nearly as effective as they are on the PC. We can report that the PC game's textures load much more quickly than those in the console game as well, and though we noticed them popping in on occasion, the problem wasn't nearly as pronounced as it was for Xbox 360 players last year. For what it's worth, the PC version of Mass Effect that we were looking at is still a work-in-progress as well, so it's conceivable that the problem won't be in the finished game at all.

Something you'll definitely notice in the finished game, though, especially if you're familiar with the Xbox 360 game, is that BioWare and Demiurge Studios have gone the extra mile to rework certain aspects of Mass Effect. For example, you'll now be able to give squad commands to characters individually rather than just as a group. Furthermore, if you're playing with a mouse and keyboard, you can map up to eight psionic commands to the number keys 1 through 8, which lets you use them much more quickly and without having to access any menus. Mass Effect's inventory system has also benefited from a major overhaul; whereas the Xbox 360 game forced you to scroll through a list of practically every item in your possession anytime you wanted something, the PC game lets you sort your items by type and automatically moves better-quality items to the top. Incidentally, at least a few of those items appear to have been redesigned for the PC as well, such as the sweet-looking helmet with glowing blue eyes we saw that, unless we're mistaken, looked totally different in the Xbox 360 version.

If you've spent any time with Mass Effect on the Xbox 360, you'll know that chests and doors, among other things, often need to be unlocked via a simple decryption minigame that requires you to tap the correct buttons on the controller as they appear on the screen. The PC game will introduce an all-new decryption minigame that, in addition to being much more mouse-friendly, makes more sense in the context of the Mass Effect universe. Your goal in the new minigame is to guide a small arrow cursor to the center of a circle that's made up of concentric rings spinning in different directions. The rings are colored blue with blocks of red, and to be successful you have to make it to the center without touching red. To move the arrow one ring inward, you simply press the mouse button. It's somewhat reminiscent of Frogger, if the titular amphibian was a white arrow, the street and the river were circular, and the vehicles and dangerous wildlife were red bricks. You get the idea.

The last of the big changes that we were shown today concerns the controls for the Mako vehicle that Sheppard and his or her crew travel in when they're on the ground. In the Xbox 360 game, the Mako was controlled in much the same way as Halo's Warthogs and other vehicles. In other words, telling the vehicle to move forward steered you in whichever direction the camera was pointing rather than the direction that the vehicle was facing. Not everybody likes this setup, apparently, so on the PC those controls will be turned on their head and you'll more easily be able to move forward in one direction while pointing the camera in another.

Mass Effect will purportedly run well on "midrange" gaming PCs when it's released, and will support both the Windows XP and Vista operating systems. The game will also boast Games for Windows Live support, and those of you with a penchant for achievement points will have an opportunity to earn the same 1,000 that you might already have on the Xbox 360. We look forward to bringing you more information on the PC version of Mass Effect as soon as it becomes available.

 



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Very good news, thanks for posting.



Awesome. Screw Windows Live though, I hope I don't have to go through any crap while installing this game.



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and PC owns console yet again, WOOT!



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Sounds awesome.
Remember all the 360 fanboys "It won't be out on PC for at least a year, probably longer, by then no one will care about mass effect."
...yeah



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.

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I am liking what I am reading.

I can only half-restrain myself from making a smartass comment about beta testing PC software on the Xbox 360. If you call this restraint at all.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

This game does look pretty good, but given my history with WRPGs (I just don't get into them), I probably won't pick it up.



Muahah..ahuahah..hahaha.hahahahuahhahhaha....

/end evil laugh

It really is nice to see all these improvements made, but I'm actually still not 100% sold on the game tbh. I will likely try it out anyways since I'm somewhat of a whore for shooters with RPG elements...the big thing that always threw me off about Mass Effect was the constant menu switching that seemed to destroy any real sense of urgency in the combat...granted that was based on gameplay videos mostly but it was supported by accounts from several members on this site as well.

Hopefully it will turn out to be what its been cracked up to be...I'm sure the story will be interesting enough for a game but I'm far more interested in this genre for the combat and leveling system if I'm being honest.

/start evil gloat

Thanks for beta testing ME and AC for us console gamers! Muahahahaha!



To Each Man, Responsibility

sounds great.. looks like its permanantly kicked off my "games i'd buy a 360 for" list



Cool, if you're willing to wait you're usually rewarded for it. I'm kind of impatient so I like having games as soon as they're released. Take GTAIV, RE5, and GeoW 2 for example, I get to play them the first day they're released on any platform.

Also I'm happy to see more gamers being able to enjoy Mass Effect and games like that in general because it gives more incentive for even more games in the genre to be released. It also doesn't diminish the enjoyment I and many others had with the game on the 360.