Intrinsic said:
NightDragon83 said:
See: "law of diminishing returns". So far the 8th gen represents the smallest inter-generational leap in terms of graphics, hardware and gameplay features that we've seen. 8-16 bit went from a handful of colors, tiny sprites and just two buttons to mega sprites, hundreds of colors, mode 7, and 6 buttons. 16-32/64 bit went from improved 2D graphics to fully realized 3D graphics and CD quality sound, more buttons, and 360 degree analog control.
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You conveninetly skipped a generation to validate your point?
We had the 8bit generation (NES: Super mario world, duck hunt, metal gear) then we had the 16bit gen (SNES: contra 3, final fight, street fighter 2, mortal kombat)
If you look at the above mentioned generations, while inroads were made into mode 7, it was still all 2d gaming. just with better sound, sprites and more colours on screen.
The jump from PS3/360 to PS4/XBO is exactly the same thing with the jump from the 8bit era to the 16bit era with the differences being more in the details and how much more of those details and to what level they can be rendered than a complete generational shift in game design. If you really wanna get into it, we can actually go even further gack all the way to the commodore, amstrad, amiga...etc and you will see that in the past 30yrs of gaming there has been only two evolutionary shifts. 2D to 3D and then 3D to 3D HD.
Every generation also brings in something extra, like the example you made about more buttons and online gaming, last gen brought it motion gaming (which in truth was just carried over from the PS2 gen) and a more expansive network. This gen so far has just built on all those tings and at least with the PS4 wil be bringing streaming gaming in PSnow (which in truth is just built on something that existed in the previous gen too) and VR. And of course we have mobile app supported stuff.
Personally, i think gamers today just whine, bitch and complain more than ever to the point where they write a lot of stuff that actually aren't based on any facts. Actually, they go as far as twist the actual facts to paint the exact kinda picture they want for what reason I have no idea.... maybe its cool or something.
And if we really went into detail especially on the hardware side of things, you will see how much rea;ly gets added on....
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Where did I skip a generation? I illustrated the differences between hardware generations starting with gens 3-4 (anything earlier is a moot point), then 4-5, 5-6, 6-7, and now 7-8.
Are you really insisting that the technical leap from the 3rd to the 4th gen wasn't all that significant? How can you honestly compare gen 3 games like SMB, Duck Hunt, Metal Gear etc to early SNES games like F-Zero, Pilotwings, Contra 3, etc? These games are technically impossible on 8-bit hardware without completely changing the core gameplay mechanics and level designs.
Compare that to today... a game like Titanfall is virtually unchanged from 360 to X1 other than a slight bump in visuals. Same goes for games like COD and BF4 on 360/X1 and PS3/4. Gameplay-wise, there is not one single PS4/XB1 exclusive title that isn't possible on current gen hardware with just a slight down grade in the visuals department.