Intrinsic said:
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You're saying the answer would be releasing side by side when most gamers have a preference in console (and spoiler alert it isn't Nintendo)? Releasing side by side would only mean Nintendo would have a low install base again, and skipped for most third party support. Even if the console was more powerful and released side by side, I think the Gamecube shows that being more powerful alone isn't going to cut it. Releasing when most people are looking for their second in home console, and providing a superior option I think would go over much better. Then, when the install base is a little higher start to work in fixing the relationship with 3rd party devs. This would mutually benefit both parties, as the 3rd party devs could appeal to a higher install base (and work with tech that is superior than what is currently available allowing for more creative freedom assuming there are still devs who still care about the creativity), while Nintendo gets the benefit of saying they're getting a lot of third party support. The winner is literally everyone.
You say release side by side, but then explain how you expect for the majority of audience to hop on board? That just doesn't seem practical to me.