Hynad said:
Why would people expect a native Wii U game to be 1080p? |
the ps3 had 2 racers that did 1080p/60fps, why would'nt Mario kart 8 be 1080p on a 8th gen console, i always thought that it could be 1080p.
t
*sigh* | |||
"Fist-sized pixels" | 190 | 35.78% | |
"But it looks AMAZI... | 326 | 61.39% | |
Total: | 516 |
Hynad said:
Why would people expect a native Wii U game to be 1080p? |
the ps3 had 2 racers that did 1080p/60fps, why would'nt Mario kart 8 be 1080p on a 8th gen console, i always thought that it could be 1080p.
t
Hynad said: Read his latest thread. The guy is on a whining streak. |
Doctor says whining helps to ease the eye cancer.
I already consulted with him over the possible effects of MK8 directly applied to my pupils. His blank stare pretty much said everything I had to know :(
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
spadesrole said: the ps3 had 2 racers that did 1080p/60fps, why would'nt Mario kart 8 be 1080p on a 8th gen console, i always thought that it could be 1080p. t |
None at real 1080p(1440x1080p max resolution on GT6 thanks to graphical compromises when compared to GT5 and dynamic resolution on Wipeout HD), no steady 60FPS and Wipeout HD certainly isn't a looker, much simpler game when compared to Mario Kart 8 or GT5/6.
Viltgance said: When did people turn into such graphics whores?? I feel sorry for you all who didn't grow up in the 90's |
LOL AMEN. That being said, I'm surprised Nintendo didn't implement some basic form of AA. I doubt it would have been that much of a hit on framerate. Either way, day 1 buy for me.
Not like I can get this game anywhere else but the Wii U!
RazorDragon said:
|
GT5 also render's at 1440x1080p with solid AA. lets not forget the the wiiu should be more powerful then the ps3, even if the gpu is only slightly more powerful it has huge advantages with edram and ram. wiiu really needs a game thats puts it above 360/ps3 graphics, and mario kart at 1080p with AA would have been a great show case title, as it stands now you can't even post an impressive gameplay pic of mario kart 8.
RazorDragon said:
|
So? Why such insecurity? That wasn't really relevent to the point made.
Hynad said:
So? Why such insecurity? That wasn't really relevent to the point made. |
My post wasn't relevant? Sure, I guess if the Atari 2600 version of Pac-Man runs at 1080p on PS3 too then certainly Mario Kart 8 could run at 1080p on Wii U.
spadesrole said:
GT5 also render's at 1440x1080p with solid AA. lets not forget the the wiiu should be more powerful then the ps3, even if the gpu is only slightly more powerful it has huge advantages with edram and ram. wiiu really needs a game thats puts it above 360/ps3 graphics, and mario kart at 1080p with AA would have been a great show case title, as it stands now you can't even post an impressive gameplay pic of mario kart 8. |
Actually, GT5 is 1280x1080: http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis . It has some AA, though, even if it's the basic Quincux approach, nothing compared to the 4xMSAA when running at 720p. Agreed that MK8 at 1080p and AA would be great, but you're expecting too much of the hardware, Wii U is more powerful than PS3 but not by a huge margin, compared to other kart racing games on PS3 Mario Kart 8 just runs and looks a lot better and that's the kind of comparsion that should be made.
RazorDragon said: I find it funny people comparing racing sims like GT5 and Forza to Mario Kart 8 to downplay the game. Sorry guys, racing sims are much less demanding on hardware than what we have here with Mario Kart 8, which is why those games are running with AA and Mario Kart 8 isn't. You are all comparing apples to oranges. A much better comparison would be kart racing games to Mario Kart 8, and MK8 blows out of the water every last-gen karting game, running at full 720p with 60FPS to boot. Wii U is more powerful than a PS3/360, but it's not anywhere near comparable to a X1 or PS4, people expecting this game to run at 1080p were delusional, specially considering last gen karting games ran at 30FPS and 640p(Sonic and Sega All Stars racing for example, and that still looks worse than Mario Kart 8). |
You are kidding, right? like really?
Even if the bolded stuff was true (which isn't) Wii U can't even compute the AI players during the normal pipeline and must do it once every second by doing only that for one frame, hence repeating the same previous frame and creating some annoying, gameplay breaking micro-stuttering every second or so.
GT5 has 4xMSAA at 60fps mostly locked with several AI players.
Forza 4 has 2xMSAA at fully locked 60fps with several AI players.
And both games, beyond the much superior and expensive MSAA, are much better looking with better everything: textures, effects, lighting, number of polygons and do that without constant stuttering/judder.
MK8 is probably a great game, but technically, MK8 is an embarassment for the Wii U hardware. I am appalled. It's the first racing game ever on console (to my knowledge) that allocates one full frame (16ms) only to compute the AI players trajectories/behavior, because its CPU/hardware is too weak to do it with the graphics pipeline.
EDIT: actually GT5 has 2 resolution modes: one false 1080p and a real sharp 720p 4xMSAA with mostly locked 60fps which doesn't stutter every second like MK8. It does have some dips, but they are really occasionnal. Forza 4 is 720p 2xMSAA and is locked 60fps with zero framerate drops.
RazorDragon said:
|
by your logic, ps2 would be more powerful then xbox, GT4 looked a good deal better then the first forza, and ran at 60fps, while forza ran at 30fps. you can't just compare same genres when it comes to graphics, you have to compare each console best graphics, especially in a genre like kart racing where only nintendo makes bank off.
Well, having played the game now, I'm able to fully comment.
Yes "jaggies" are noticeable in the game. If that's something you find detracting it may be an issue for the game. However I think it looks absolutely stunning and I kind of like the crispness of the visuals that is given due to no AA. (it doesn't look like everything is through a soft filter). However if sacrificing AA was for 60fps. TOTALLY WORTH IT. I'd take the smoothness any day over softer visuals.
To me MK looks fantastic. That duplicate frame every 64 frames is noticible, but only if you look for it. Overall as someone with both a PS4 and Wii U, I have to say I'd be happy with the visuals on MK8 if it was one of my PS4 games. Infamous is more technically impressive thanks to how much more is going on, but Mario Kart 8 is certainly in the same league from aesthetics.