Two systems. Two bundled "gimmicks" which people begged to have dropped from the respective console. The Kinect is dead (ITS FATE HAS BEEN SEALED) with the new Kinectless XOne , while the WiiU Gamepad survives.
Frequent criticism made of WiiU games has been "it doesn't use the GamePad in any meaningful way" (even if has Gamepad features). However, I don't think XOne games were really critiqued for a lack of Kinect-based content. And from what I gather, that aren't many games with Kinect-exclusive content, even fewer that implement it well.
In comparison, the WiiU actually has several pretty good games, including some 3rd party ones (even if they are ports), that utilize the Gamepad.
I think XOne owners got shafted worse by the Kinect than WiiU owners ever did with the Gamepad. Both have cost launch-day buyers an extra $100 -- but Kinect's legacy ends with practically nothing to show for it -- except for Kinect Sports Rivals (which is somehow a worse game than previous Kinect sports games....). The only selling point the Kinect really only had for me wasn't even a game -- it was Skype.
On the Wii U side, you got some Mario games, Zelda, ZombieU, Rayman Legends, Need for Speed, in addition other titles + indies that use the Gamepad in a way that at the very least makes the Gamepad momentarily interesting
I predict NX launches in 2017 - not 2016













