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Forums - Nintendo - Prediction: Christmas 2014 will determine if WiiU will perm be in 3rd place by the end of the gen.

First of all I'm tired of this argument that WiiU has more 1080p games than the Xbox One. I have yet to see one game on the WiiU that the 360 or PS3 can't handle so I would hope they are at least bare minimum 1080p. Mario Kart is 720p with horrible aliasing and people are calling it a graphical masterpiece?

Second the WiiU is done. It will be in third place by the end of this year and it will stay in third place. Anyone expecting otherwise is crazy.



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PigPen said:


I don't want to go back and forth with you cause I know you don't no better. The Wii U is a powerhouse (and that's coming from Retro Studios) and way above the X360 & PS3.  You're getting wrong information from the wrong people.

There is nothing on the WiiU that touches Halo 4, Gears of War 3, God of War 3, Uncharted 2,3 or TLOU. It is not a powerhouse.

Quote Tree Trimmed - Conegamer



PigPen said:
BasilZero said:
PigPen said:
BasilZero said:

Its too late for the WiiU.

Third place will be the likely spot where it will be the rest of the gen once the Xbox one catches up.

SSB and MK8 will help it but not in the long run.

1 or 2 games will not save the system - never did, never will. The innovation of motion controls captivated people, those people who were interested by motion controls are no longer interested in the successor to the Wii. It was bound to happen.

Hence why last gen will not repeat again.


It's never to late.  It ain't over till the fat lady sings.  So you saying the Vita is dead.  The Wii U will come in no least then second.


I thought this thread was about the WiiU? Like how you are twisting the discussion with jabs against a system which has nothing to do with the discussion on hand.

The WiiU has no chance of being #1 and its looking pretty grim for even the 2nd place. The fact that its competitors managed to sell as much as they did in a matter of 6-7 months compared to the WiiU's 1 and half year life cycle is proof of that. It wont be long before the Xbox One overtakes the WiiU and this is coming from a huge Nintendo fan.


I don't think the XOne will overtake the Wii U.  I haven't heard one game doing 1080p on the XOne.  With E3 coming and the world watching, Nintendo is going to show off.  Nothing has a better line up of exclusives. Mario Kart 8 is about to launch, what do the XOne have?

That's besides the million + lead.

Fifa, Forza 5, Kinect Sports Rivals, NFS Rivals, NBA 2K, Rayman, Max: Curse of the Brotherhood, Tomb Raider: Definitive Edition, Madden. Try Harder



tuscaniman99 said:
First of all I'm tired of this argument that WiiU has more 1080p games than the Xbox One. I have yet to see one game on the WiiU that the 360 or PS3 can't handle so I would hope they are at least bare minimum 1080p. Mario Kart is 720p with horrible aliasing and people are calling it a graphical masterpiece?

Second the WiiU is done. It will be in third place by the end of this year and it will stay in third place. Anyone expecting otherwise is crazy.

The WII U only has three 1080p games of which are rayman legends, windwaker HD, and monster hunter 3 ultimate. The xbox one has 11 of which are forza 5, NFS rivals, rayman legends, NBA 2K14, tomb raider, FIFA 14, kinect sports rivals, strider, skylanders swap force, and 2 other lego games. Make that 12 once wolfensten new order comes out. PS4 is definitely in the lead when it comes achieving a 1080p resolution.



now its getting good



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tuscaniman99 said:

There is nothing on the WiiU that touches Halo 4, Gears of War 3, God of War 3, Uncharted 2,3 or TLOU. It is not a powerhouse.

god of war 3? lol really? you know that its really easy to make corridor games look good, right? 

and i will tell you right now that X not only touches all those games you just mentioned, but completely obliterates them in terms of power.

 

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RubberWhistleHistle said:

god of war 3? lol really? you know that its really easy to make corridor games look good, right? 

and i will tell you right now that X not only touches all those games you just mentioned, but completely obliterates them in terms of power.

X doesn't look that good. I'm sorry to burst your bubble

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tuscaniman99 said:

X doesn't look that good. I'm sorry to burst your bubble

the game looks as good as god of war 3 and this is all while the system is running an open world environment that is fully rendered. it takes power to be able to do that. more power than the ps3 has thats for sure, because the ps3 was never able to run that kind of a game.

 

Quote Forest Trimmed - Conegamer



RubberWhistleHistle said:
RolStoppable said:
RubberWhistleHistle said:

ok, so are you telling me that once nintendo revealed the gamepad in e32011, you absolutely knew this wasnt going to end well, or be damn near impossibly difficult from the start? or did it take some time of thinking about it to know that this new controller idea was going to be a colossal failure? we know how hard this industry is to predict, so i find it hard to believe that e32011 was the start of knowing that 3rd place was inevitable.

ok, but i do want to respond to these points as briefly as possible. i brought up the minigames ideas because they are EXAMPLES of ways to use the gamepad in the context of a larger game. why cant nintendo see that these ideas are good, and try to use them to spice up certain aspects of games, or make an ambitious new ip centered around it?

examples dealing with more long time gamers that i brought up arent meant to target a specific niche, i think of it as making the console more inclusive and offering more variety. i just feel like dungeon master type ideas could be effectively utilized if it were just thought about, and they put some dollars toward it. they have to have faith in their vision.

my question to you then is this, what should have nintendo been planning for this 8th generation? take the gamepad out, and put 8GB of ram in? a console that makes it easy for developers to port games from ps4 to wii u? the sales would probably be better than they are now, but there has to be something that nintendo could have done to run away with this one, and i think something like the gamepad would have been necessary for that.

Yes, that's what I am saying. I knew it as soon as E3 2011. The only thing that could lift Nintendo out of third place was if either Sony or Microsoft screwed up even more. If all the context of video game history was applied to the Wii U, the only logical conclusion was failure.

What Nintendo should have done instead is continue the Wii path. Fix the things that needed fixing. Better motion sensing (the Wii's Nunchuk is awful), better online infrastructure, better pacing for software releases. They would have been left out of the multiplatform mix again, but that is hardly relevant anyway. There is not a single Nintendo system in history that owed its success to multiplatform games.

well, im not going to completely concede my points, but i will admit that maybe youre on to something with that. i had little problems with the wii. probably was my third favorite nintendo console.


The Wii U had indeed a great birth - media attention ( Oprah), new controller concept (wiimote), fun software for everyone (Wii Sports), outsold: real or rumored who knows. 

Then they tried to follow it up:

SM Galaxy: nothing "new" but a good game, not using the wiimote as natural as Wii Sports.

Mario Kart Wii : Steering with the wiimote was not "natural" but needed a lot of training to master - no pick up and play!

Zelda: TP, Elebits, Red Steel, Trauma Center. Wii Play, Endless Ocean, Links Crossbow Trainig, Manhunt 2, Wii Fit, COD, Boom Blox, Wii Music: All these games showed more or less that the new input method, wiimote, was not that easy to adapt to video games, not just "pick-up-and-play".

With NSMB, SSBB, Fire Emblem, Animal Crossing, Nintendo more or less ignored the wiimote and went back to traditional input method.

Because of the inherent problems with the wiimote Nintendo had to release Motion Plus forcing people to buy more hardware to be able to play (Zelda: SS, Wii Sports Resort, Red Steel 2)

And then reality kicked in: the natural evolution of the wiimote manifested itself in the Kinect, and soon proved that this was not a good way of controlling games!

"Casual" gamers that was a essential for the "Blue Ocean Strategy" moved on to touch controlled devices that Nintendo had pioneered with the DS. And the "Core" gamers that stayed with consoles wanted a traditional input method.

So - for the new console what could  Nintendo do? A "better" wiimote, a "core" hand-controller, a "new" touchscreen" controller! No one knew and still no one probably knows what will be the outcome of this generation.

 

Sorry of to work!



baloofarsan said:
RubberWhistleHistle said:
RolStoppable said:
RubberWhistleHistle said:

ok, so are you telling me that once nintendo revealed the gamepad in e32011, you absolutely knew this wasnt going to end well, or be damn near impossibly difficult from the start? or did it take some time of thinking about it to know that this new controller idea was going to be a colossal failure? we know how hard this industry is to predict, so i find it hard to believe that e32011 was the start of knowing that 3rd place was inevitable.

ok, but i do want to respond to these points as briefly as possible. i brought up the minigames ideas because they are EXAMPLES of ways to use the gamepad in the context of a larger game. why cant nintendo see that these ideas are good, and try to use them to spice up certain aspects of games, or make an ambitious new ip centered around it?

examples dealing with more long time gamers that i brought up arent meant to target a specific niche, i think of it as making the console more inclusive and offering more variety. i just feel like dungeon master type ideas could be effectively utilized if it were just thought about, and they put some dollars toward it. they have to have faith in their vision.

my question to you then is this, what should have nintendo been planning for this 8th generation? take the gamepad out, and put 8GB of ram in? a console that makes it easy for developers to port games from ps4 to wii u? the sales would probably be better than they are now, but there has to be something that nintendo could have done to run away with this one, and i think something like the gamepad would have been necessary for that.

Yes, that's what I am saying. I knew it as soon as E3 2011. The only thing that could lift Nintendo out of third place was if either Sony or Microsoft screwed up even more. If all the context of video game history was applied to the Wii U, the only logical conclusion was failure.

What Nintendo should have done instead is continue the Wii path. Fix the things that needed fixing. Better motion sensing (the Wii's Nunchuk is awful), better online infrastructure, better pacing for software releases. They would have been left out of the multiplatform mix again, but that is hardly relevant anyway. There is not a single Nintendo system in history that owed its success to multiplatform games.

well, im not going to completely concede my points, but i will admit that maybe youre on to something with that. i had little problems with the wii. probably was my third favorite nintendo console.


The Wii U had indeed a great birth - media attention ( Oprah), new controller concept (wiimote), fun software for everyone (Wii Sports), outsold: real or rumored who knows. 

Then they tried to follow it up:

SM Galaxy: nothing "new" but a good game, not using the wiimote as natural as Wii Sports.

Mario Kart Wii : Steering with the wiimote was not "natural" but needed a lot of training to master - no pick up and play!

Zelda: TP, Elebits, Red Steel, Trauma Center. Wii Play, Endless Ocean, Links Crossbow Trainig, Manhunt 2, Wii Fit, COD, Boom Blox, Wii Music: All these games showed more or less that the new input method, wiimote, was not that easy to adapt to video games, not just "pick-up-and-play".

With NSMB, SSBB, Fire Emblem, Animal Crossing, Nintendo more or less ignored the wiimote and went back to traditional input method.

Because of the inherent problems with the wiimote Nintendo had to release Motion Plus forcing people to buy more hardware to be able to play (Zelda: SS, Wii Sports Resort, Red Steel 2)

And then reality kicked in: the natural evolution of the wiimote manifested itself in the Kinect, and soon proved that this was not a good way of controlling games!

"Casual" gamers that was a essential for the "Blue Ocean Strategy" moved on to touch controlled devices that Nintendo had pioneered with the DS. And the "Core" gamers that stayed with consoles wanted a traditional input method.

So - for the new console what could  Nintendo do? A "better" wiimote, a "core" hand-controller, a "new" touchscreen" controller! No one knew and still no one probably knows what will be the outcome of this generation.

 

Sorry of to work!

yeah, i pretty much agree with the bolded. shit changes so much around here and everything is unpredictable. who really thought nintendo was going to sell 100 million wiis in 2006? (just as an example)