Sony's DS4 lightbar is their own kinect!
Virtual Reality and Project Morpheus? | |||
| It is awesome! Can“t wait! | 72 | 26.77% | |
| Scares me, will alienate ... | 4 | 1.49% | |
| Just a fad, will fail. | 192 | 71.38% | |
| Total: | 268 | ||
I don't really care about the light bar to be quite honest. But I am glad that they gave us the option to at least dim it.
The light bar should just have a off switch. It has a dim option now....so.....where's the next step. And its six LED lights. I disabled mine by removing the LED from the circuit itself. I can easily put it back in. But come on. Dumb. It does improve battery life. Around 1 to 2 hours.
so this may be a stupid question but can someone tell me how a thing that sits on our head can track a light that is facing away from it or do you need the camera on to use the vr

| Azerth said: so this may be a stupid question but can someone tell me how a thing that sits on our head can track a light that is facing away from it or do you need the camera on to use the vr |
PS4 cam is needed as it also tracks the Morpheus.
In their underwater shark demo you can see that when the player faces away from the PS4 cam and goes down that this won't be tracked. Which is aweful as this destroys the VR completly.
The DS4 lightbar is needed to let a weapon show up within the VR which reacts to your arms movements. But this will also fail if the DS4 is hold away from the PS4 cam...
Kinect would be much better at those tasks. it would enable the player to look down himself and see his arms and legs as "they are"...
Morpheus is a cheap implementation of VR but still better than nothing. The best possible combination would be Oculus and Kinect...
| Azerth said: so this may be a stupid question but can someone tell me how a thing that sits on our head can track a light that is facing away from it or do you need the camera on to use the vr |
The PSEye will track it man, you will need the pseye too
| Nem said: I thought it was gonna be a better explanation. That doesnt explain why it has to be on all the time. If anything it supports the idea that it doesnt, because the Morpheus is an acessory that isnt yet available. So i believe this is a technical issue that was completely blindsided because of the Ego behind this idea. No one wanted to take this person on and he wants to be able to say that his touch is there in the system. Pretty much like the kinect with the xbox1. |
lol, everyone I know thinks the lightbar is awesome (including me) stop trying to speak for everyone. From my personal experience it has been 100% postive on it and around the internet more seem to like it than do not. It is awesome in games that use it properly (Killzone for instance)


Since they added dimming in the last firmware update, why didn't they just give us the straight up ability to tern this crap off? The light doesn't bother me too much, but being as that it's completely useless, I'd prefer to turn the thing off entirely, to save battery power. That 3 foot cord they provided with the system makes it impossible to charge during gameplay. I try to charge it after I'm done playing each time, but sometimes I simply forget. An 8 foot cord would have been nice, and can't cost but a few pennies more than the 3 footer...
I love the lightbar because I get to cover it with the sticker things so it makes a cool light design lol.
| the-pi-guy said: I'm not sure what you mean by that? It is being tracked from the looks of it. Do you have a video where it didn't? It has lights in the back of the headset. Eh, Kinect wouldn't be that much better. You have to consider that placement in the best case has to match up in the game world and the real world. Which isn't an easy thing to do. How is it a cheap implementation of VR? |
The video here shows it. When the player turns around and goes down the display doesn't match up.
So it doesn't track correctly and destroys the VR. But this is no wonder as you can easily tell be the sheer count of IR lights put onto the Ocolus. They are there for a suppose and if there would have been a cheaper way to archive the same amount of fine grained tracking Ocolus would have done that.There is also a reason why Ocolus uses Infrared...
Sony tried the cheaper way and failed. Its like those Move controllers whose pointer function is also a cheap copy of the WiiMote and also doesn't work quite well for that particular purpose.
A good VR isn't easy to archive. And I fear that Sony might even go further and implement a wireless connection to Morpheus which will lead to another sort of problems which aren't found in proper VR systems.
You can argue against that - but VR for the masses doesn't mean a sub-optimal solution which works only in a laboritory setup