I hope one day we'll get a real 3D Mario like 64 or sunshine, or at least Galaxy ( but not a galaxy 3 please... ) , if they dont give that, wii u is dead for me.
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
I hope one day we'll get a real 3D Mario like 64 or sunshine, or at least Galaxy ( but not a galaxy 3 please... ) , if they dont give that, wii u is dead for me.
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
| JWeinCom said: I've had this thought as well. It's just unbelievable that EAD Tokyo has been sitting on their hands for 7 years while EAD Tokyo 2 has produced 3 full Mario games and more. I'm not as confident as you, but I'd say there is a good chance of it. I'd say 75% or so. |
They should join up with Team ICO. Maybe then we'll get a new game in the next ten years or so!
Sigs are dumb. And so are you!
DevilRising said:
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...No. It's isometric. If follows isometric game design. That's why Mario follows a grid. Obviously it's rendered in 3D, but it's not a "3D platformer." It's an isometric platformer rendered in 3D.
JazzB1987 said:
|
This !
and open area with full control allows more variety in term of ways to get the stars, so many original ways to get the stars in each level, it's not just " i find it" you have to meet the original conditions to get the star, that was the biggest funny part in Mario 64 and Sunshine, that makes the whole experience( i still remeber the watermelon thing in Sunshine), the part missing in the last Mario 3D games.
Predictions for end of 2014 HW sales:
PS4: 17m XB1: 10m WiiU: 10m Vita: 10m
spemanig said:
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Could you clarify why you classify SM3DW as isometric rendered in 3d but not Mario 64? Is it due to Mario being limited to 12 directions of travel?
Surly isometic is just a way of visually representing a 3d object. Render an isometric game using full 3d graphics it effectivly becomes full 3d?
By contrast render a 2d side scrolling platform game in 3d and it is still mechanically 2d because it's still limited in dimensions of travel.
If mario 64 was patched to give SM3DW style camera angles and limit mario to 12 directions would you consider it isometric?
Never said:
Could you clarify why you classify SM3DW as isometric rendered in 3d but not Mario 64? Is it due to Mario being limited to 12 directions of travel? |
No, it's literally the level design. Have you never thought about how literally every platformable surface in the 3D Land/World series is cubic in shape? Almost everything is a perfect box or a perfect circle. Rarely will you see an irregular platformable shape. Ever wonder why literally every single level in the game is seen in a default 3/4 isometric POV remeniscent of a diorama/musical stage/shoebox, you know, like literally every other isometric game ever made?
Mario 64 wouldn't world with those modifications because the level design is structurally different. Isometric is not "just a way of visually representing a 3D object." It's a very specific type of game design, exactly the same way 2D is not "just a way of visually representing a 2D object." It's a fundumental type of game design not restricted at all by how a game is rendered.
That's why retarded terms like 2.5D don't make a lick of sense. Donkey Kong Tropical Freeze isn't a "2.5D" game; at a 2D game rendered in 3D 3D specific spectical. The fundemental game design is entirely 2D. Super Mario 3D World/Land are the 2.5D of isometric game design. People think that just because the game is rendered in 3D and you now have controll of the camera sometimes, that the entire rest of the game design, which 100% is isometric, is null. It's not. That doesn't make it bad. That makes it different. It's a different type of Mario game. A different catagory. A different subgenre.
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Donkey Kong Tropical Freeze = 2D Platformer Rendered in 3D

This could be rendered entirely in 2D with literally no sacrific to it's gameplay. It would be 100% playable. 2D Game design.
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Super Mario 3D World = Isometric Platformer Rendered in 3D

This could be rendered entirely in 2D with literally no sacrific to it's gameplay. It would be 100% playable even with the mandatory fixed camera inherent of games rendered in 2D. Isometric game design.
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Super Mario Galaxy = 3D Plaformer obviously rendered in 3D

If this were rendered entirely in 2D, it would 100% unplayble. The three dementional movement and 3D camera is a fundemental part of the game's core game design. 3D game design.
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Capisci?
spemanig said:
Mario 64 wouldn't world with those modifications because the level design is structurally different. Isometric is not "just a way of visually representing a 3D object." It's a very specific type of game design, exactly the same way 2D is not "just a way of visually representing a 2D object." It's a fundumental type of game design not restricted at all by how a game is rendered. That's why retarded terms like 2.5D don't make a lick of sense. Donkey Kong Tropical Freeze isn't a "2.5D" game; at a 2D game rendered in 3D 3D specific spectical. The fundemental game design is entirely 2D. Super Mario 3D World/Land are the 2.5D of isometric game design. People think that just because the game is rendered in 3D and you now have controll of the camera sometimes, that the entire rest of the game design, which 100% is isometric, is null. It's not. That doesn't make it bad. That makes it different. It's a different type of Mario game. A different catagory. A different subgenre. ------- Donkey Kong Tropical Freeze = 2D Platformer Rendered in 3D
This could be rendered entirely in 2D with literally no sacrific to it's gameplay. It would be 100% playable. 2D Game design. ------- Super Mario 3D World = Isometric Platformer Rendered in 3D
This could be rendered entirely in 2D with literally no sacrific to it's gameplay. It would be 100% playable even with the mandatory fixed camera inherent of games rendered in 2D. Isometric game design. ------- Super Mario Galaxy = 3D Plaformer obviously rendered in 3D
If this were rendered entirely in 2D, it would 100% unplayble. The three dementional movement and 3D camera is a fundemental part of the game's core game design. 3D game design. ------- Capisci? |
I see what you mean. It's got isometric style level design where they intentionally restrict what they built to stay within the limitations of what you could do with isometric graphics.
A 3d rendered isometric game and a full 3d game with stylised isometric inspired level design is probably the exact same thing.
Once (if!) they remake and release Majora's Mask, only then can I die happy
| spemanig said:
Mario 64 wouldn't world with those modifications because the level design is structurally different. Isometric is not "just a way of visually representing a 3D object." It's a very specific type of game design, exactly the same way 2D is not "just a way of visually representing a 2D object." It's a fundumental type of game design not restricted at all by how a game is rendered. That's why retarded terms like 2.5D don't make a lick of sense. Donkey Kong Tropical Freeze isn't a "2.5D" game; at a 2D game rendered in 3D 3D specific spectical. The fundemental game design is entirely 2D. Super Mario 3D World/Land are the 2.5D of isometric game design. People think that just because the game is rendered in 3D and you now have controll of the camera sometimes, that the entire rest of the game design, which 100% is isometric, is null. It's not. That doesn't make it bad. That makes it different. It's a different type of Mario game. A different catagory. A different subgenre. ------- Donkey Kong Tropical Freeze = 2D Platformer Rendered in 3D
This could be rendered entirely in 2D with literally no sacrific to it's gameplay. It would be 100% playable. 2D Game design. ------- Super Mario 3D World = Isometric Platformer Rendered in 3D
This could be rendered entirely in 2D with literally no sacrific to it's gameplay. It would be 100% playable even with the mandatory fixed camera inherent of games rendered in 2D. Isometric game design. ------- Super Mario Galaxy = 3D Plaformer obviously rendered in 3D
If this were rendered entirely in 2D, it would 100% unplayble. The three dementional movement and 3D camera is a fundemental part of the game's core game design. 3D game design. ------- Capisci? |
I disagree, lots of people have fallen into pits simply because the game isn't displayed in 3D. The level design wouldn't play nice in 2D, you'd have to create an entire different game essentially. Some parts would be playable since they were designed as 2D Mario in 3D but parts like the one you showed would be hindered by being in just 2D. The enemies on the lower path just couldn't be there in for instance since you couldn't kill them like the ones on top. You'd keep getting stuck on the upper platform. The japanese/ chinese castle stage would also be significantly less impressive if it had to be spread out across a 2D plane. The level design drives you to goal. This is different from 2D Game Design unless you consider almost half the levels in Galaxy to be 2D game design.
I think that a real 3D Mario game will be announced this year, but released only 2015. Majora's Mask remake can be announced too, but I'm not sure for which plataform nor if it is happening this year, since it is close to Zelda 30th birthday, I think Nintendo will announce some kind of HD Collection for Wii U. Not sure about a 2D Metroid game, but both 3DS and Wii U can do nice things for a 3D Metroid game.