By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Return to the 'is the Wii more powerful than original Xbox?' question

Blue3 said:
Some funny replies, it would not kill some of you to simply accept that wiis hardware is weak and its graphics wont ever amaze anyone.

    I don't know about you Blue3, but personally, all the graphics we can do today amaze me.  I come from originally playing Atari 2600 when I got into gaming.  The graphics we accomplish today astound me.  And just personally, the last generation of gaming consoles, hit a level of graphics that I just don't care if they get any better.  They are amazing enough as it is.



Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)

Around the Network

Let's see. Wii 729Mhz CPU IBM Power PC 24 MB 1T-SRAM internal integrated with graphics system (this type of memory is much better than typical SDRAM) 64 MB GDDR3 SDRAM external for CPU only 3 MB GPU frame buffer 243 MHz ATI GPU Xbox 733 intel mobile celeron 64 MB SDRAM shared with GPU 233 Nvidia GPU I'm sorry. Where it these numbers can you possibly think xbox is more powerful than the Wii. CPU's if you actually think an intel celeron is more powerful that an IBM PowerPC then you should log off and sell your computer. Wii has a lot more memory to be used by either the GPU or the CPU than xbox. Wii's GPU is also more powerful. Show me one game in xbox first 6 months, no first year that looks better than the screen shots already shown for SSB:Brawl.



Honestly, you can have some very impressive games on the Wii depending on how willing (and able) developers are to "Cheat" (by cheat I mean pre-render) ...

I'll teach you a trick that is possible that would mean that even if the Wii was simply as powerful as the Gamecube the extra memory in the Wii would enable certain games to look far better than anything the XBox or Gamecube ever had. Many (if not most) games have very static environments with static lighting which enables lighting to be precalculated. You can (essentially) generate a Z-Buffer for each light ahead of time (so that you can correctly apply shadows from dynamic objects onto the environment) and generate a texture on the object (for each light, and one for no light) which stores "how" the light impacted that object; you'll have a limited number (probably 2 to 4) of lights that you will want to allow to have an impact on an object but this should also allow you to use more advanced lighting techniques (and emulate higher polygonal detail) than the Wii is capable of.

Edit: I should mention the Z-Buffer technique I mentioned is a form of shadow mapping which has been used on both the XBox and Gamecube. It is used (mainly) because it allows for self shadowing which is difficult to do otherwise.



 

 



oli2 said:
HappySqurriel said:
 

I don't think you really understand what you're talking about; it is a well known fact that G3, G4 and G5 PowerPC processors were far faster than their Pentium 2, Pentium 3 and Pentium 4 counterparts at the same clockspeed. It wasn't until Intel released the Prescot 2M core in Early 2005 that the Pentium 4 line became competative with other processor lines at similar clockspeeds; at 2.8 GHz the Prescott core was considered 'equal' to the Willamette core at 6.2GHz which is why it was named Pentium 4 HT 620.


If i understand the purpose of your post, i am sick just by reading it because it is oversimplistic ...

Nothing related to you, because you do know that things are not as simple : when you want to define the 'power' of a CPU, 'Mhz' are only a part of the equation.

On your post, if you neglate that the pentium IV CPUs where engeneered for the increase of the pipeline length, implying the increase of the frequency of the CPU, all you say is perfectly correct.

My point is you cannot compare the PowerPC or the athlon XP architectures to that of Pentium IV at the same frequency, because this one was targeted to run 'faster' than those 2.

The only problem Intel had with this is that they could not meet the yields to sustain their roadmap ... If i recon correctly, today we would be at 7 GHz !

Yes that is correct correct. However, maybe you should try actually READING the thread. The point he was trying to get across is NOT that the Pentium 4 architecture was crappy (it was, but that wasn't his point) or that the pentium 3 architecture was crappy (it wasn't, but again not his point) but that the P3 architecture at the same clockspeed was not as powerful as a G3 at the same clockspeed. Yes the P3 architecture was designed for higher clockspeeds but that is NOT relevant to this discussion, ecause we are comparing the Xbox to the Wii, which have the SAME (well, similar) clockspeeds, but different architectures.

So, while your point is correct, it has no relevance to the topic at hand and you're fighting a straw man.

 



Help! I'm stuck in a forum signature!

Around the Network
HappySqurriel said:
windbane said:

Well I hope this stops the arguement that somehow Nintendo uses hardware that is so optimized that MHz doesn't matter and their architecture is so superior. It's barely more powerful than the Xbox 1.

You can say it doesn't matter, and sales prove that right, but it will matter for a lot of games. Wii is last gen.

(I want to remind people that I'm most likely getting a Wii, despite so many things I find wrong with it such as this. I never had a gamecube so it's worth about $100 to me for that.)

 


I don't think you really understand what you're talking about; it is a well known fact that G3, G4 and G5 PowerPC processors were far faster than their Pentium 2, Pentium 3 and Pentium 4 counterparts at the same clockspeed. It wasn't until Intel released the Prescot 2M core in Early 2005 that the Pentium 4 line became competative with other processor lines at similar clockspeeds; at 2.8 GHz the Prescott core was considered 'equal' to the Willamette core at 6.2GHz which is why it was named Pentium 4 HT 620.


It's barely more powerful than the Xbox 1, no matter how you spin it.



HappySqurriel said:

Honestly, you can have some very impressive games on the Wii depending on how willing (and able) developers are to "Cheat" (by cheat I mean pre-render) ...

I'll teach you a trick that is possible that would mean that even if the Wii was simply as powerful as the Gamecube the extra memory in the Wii would enable certain games to look far better than anything the XBox or Gamecube ever had. Many (if not most) games have very static environments with static lighting which enables lighting to be precalculated. You can (essentially) generate a Z-Buffer for each light ahead of time (so that you can correctly apply shadows from dynamic objects onto the environment) and generate a texture on the object (for each light, and one for no light) which stores "how" the light impacted that object; you'll have a limited number (probably 2 to 4) of lights that you will want to allow to have an impact on an object but this should also allow you to use more advanced lighting techniques (and emulate higher polygonal detail) than the Wii is capable of.

Edit: I should mention the Z-Buffer technique I mentioned is a form of shadow mapping which has been used on both the XBox and Gamecube. It is used (mainly) because it allows for self shadowing which is difficult to do otherwise.


 That isn't pre-rendering if it's done in real-time graphic, since the definition of pre-rendered graphics is that they are not done in real time.

 Therefore, that is not cheating to do that. In fact, the PS2 could even pull that trick off, as certain games showed. So it's a legit way to get good graphics.

 BTW, the lack of programmable shading on the Wii is more to save power, as the PSP does that as well. However, those can be done through the software, as the PSP does that.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

windbane said:
HappySqurriel said:
windbane said:

Well I hope this stops the arguement that somehow Nintendo uses hardware that is so optimized that MHz doesn't matter and their architecture is so superior. It's barely more powerful than the Xbox 1.

You can say it doesn't matter, and sales prove that right, but it will matter for a lot of games. Wii is last gen.

(I want to remind people that I'm most likely getting a Wii, despite so many things I find wrong with it such as this. I never had a gamecube so it's worth about $100 to me for that.)

 


I don't think you really understand what you're talking about; it is a well known fact that G3, G4 and G5 PowerPC processors were far faster than their Pentium 2, Pentium 3 and Pentium 4 counterparts at the same clockspeed. It wasn't until Intel released the Prescot 2M core in Early 2005 that the Pentium 4 line became competative with other processor lines at similar clockspeeds; at 2.8 GHz the Prescott core was considered 'equal' to the Willamette core at 6.2GHz which is why it was named Pentium 4 HT 620.


It's barely more powerful than the Xbox 1, no matter how you spin it.


Also, I guess Blizzard doesn't know that the G4 or G5 is faster.  This is for WoW:

Minimum System Requirements

Windows® System 2000/XP OS:
  • Intel Pentium® III 800 MHz or AMD Athlon 800 MHz
  • 512 MB or more of RAM
  • 32 MB 3D graphics card with Hardware Transform and Lighting, such as NVIDIA® GeForce™ 2 class card or above
  • DirectX® 9.0c (included) and latest video drivers
  • 6.0 GB available HD space
  • 4x CD-ROM drive
  • A 56k or better Internet connection
Mac® OS X 10.3.9:
  • 933 MHz or higher G4, or G5, or Intel processor
  • 512 MB RAM or higher; DDR RAM recommended
  • ATI or NVIDIA® video hardware with 32 MB VRAM or more
  • 6.0 GB available HD space
  • 4x CD-Rom drive
  • 56k or better Internet connection
 

 I guess they are wrong to compare a P3 800MHz with a 933MHz G5.  Every other requirement is the same.



They're also comparing Mac OS X to Windows 2000/XP. Windbane, the more posts you make attempting to illustrate that PowerPC is not significantly faster than a Pentium 3 at the same clock speed, the more credibility you keep throwing away.



windbane said:

I guess they are wrong to compare a P3 800MHz with a 933MHz G5. Every other requirement is the same.

This goes to show you either simply didn't understand what you read before posting it, or you're just twisting it up to help you make your point: it's a 933Mhz G4 or a G5 (or an Intel), not a 933Mhz G5.

Plus, you're also comparing OSes. Not that it matters, obviously.



Reality has a Nintendo bias.