ps4tw said:
Kasz216 said:
1) Again I don't understand your question or it's basis in the arguement. Will the same customers be back for MK8?
2) It's based on just... game sales. 2 Million is a pretty good barometer when you look at it. It's what denotes the difference between say, a Platnium game and a very similar game that sells much better. So 2 million is a figure pulled out of the air then.
3) The very next setence? Obviously. Those games brought in average users early on, they didn't stick around because they didn't really have anything the average person would be interested aftewords though. So more guess work...
4) Average audience = the majority of people who buy videogames. Happy to agree then that audience are not then the majority of MK Wii owners?
5)Why has no game so far succeeded in moving the Wii U? Because it's somewht of a conceputal trainwreck. The tablet controllers are way to expensive for what they provide, and they donn't innovate gameplay in a large way like the wiimote, basically making the Wii U too expensive for it's specs and too weak technically for multiplatform support. Will a game, or selection of games, then ever be able to get over that hurdle? I say no.
6) I don't see where I said it would tip everything. All I said is that Mario Kart is a game the mass market quite cares about. I imagine you'll see a significant uptick in sales launch week, and a coupe weeks after, same for smash too... If the mass market cares about Mario Kart, then why the low GC sales and low N64 sales? You can't claim the mass market likes a game and then no one actually buys the console for which said game is on. MK is a game that only Nintendo fans care about. The difference with the Wii is seen with 2D mario very clearly. Casuals buy games with "nintendo" on it because they don't care enought to look around, and Nintendo fans always buy Nintendo titles (SB on GC sales).
Then a huge uptake in software sales for those two games when/if Wii U gets to a cheaper mass price fast enough.
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Same again
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1) A decent amount of them sure.
2) Not really no. It's more or less a fairly standard barometer.
3) Ok, prove that your statement to the opposite isn't guesswork. On one hand, I have supporting data. On the otherhand you have... no data.
4) Nope. You just have a flawed view of the Wii's userbase in general. The Wii brought in casuals, but the casuals brought it was somewhat overstated. What really marked last generation was an unprecedented level of crossplatform ownership. Crossplatform ownership which generally went Wii + HD system.
Check out the numbers from 2009.
http://www.neogaf.com/forum/showthread.php?t=374131
Additionally, your target audience for videogames skews a bit to young. We're about 10 years into the "videogames are acceptable for everyone to play" mode, so videogames skew older then the teenage market.
5) Eh, Depends on what you consider "the hurdle". 20 Million sure could happen, in an everything goes right from here on, and the Nintendo Figures blow up like Skylanders situation I could even see 40 Million. That's a 1 in 100 shot though.
6) That's an asnine statement that could apply to pretty much any game... Call of Duty sells about 10 Million copies. The other 70 Million people who own a 360 didn't buy a 360 because of COD.
The fact is, Mario Kart moves consoles, and that shows it has common appeal. As super fans are going to get in right away, or around Chistmas if kids.
Will only have to wait till the end of the month to see that.