| lucidium said: the challenge is finding solutions to these problems that enhance or create gameplay previously not done before, shying away from them and sticking to what people are comfortable with is the main reason why everything feels so overdone and tired. it takes just one game to try something fresh and succeed for others to follow suit, there are so many aspects of game design that just arent given the attention they need simply because they would rather spend 10million prettying up and reskinning an old game and passing it off as new than stepping back and asking themselves how can we explore beyond whats currently the norm. |
I agree completely and I've been saying for a long time that the increasing cost of making games will just lead to the further homogenization of the industry. Risks are too costly when one failed experiment can lead to the collapse of a company. That is why indies often feel like they are the only ones trying things new, although often they don't have the capabilies to make a game with the scale/budget of large development companies.
I would love to be able to make games, because one of my favorite things to do is to ponder game design, but there is just such a huge barrier for entry and I know it would be pretty much impossible for me (as one person) to create any of the game ideas I have... I am interested to see what you are making though ^.^
On the note of alien design, I agree that "humanoid" is far too common. Looking at my game shelf, I can't see any games which really gave me something truly foreign to fight. Xenoblade did some interesting things, but even most of those monster designs were based off of animals (with some exceptions). However, creativity is a lot more difficult than doing what you know...









