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Forums - Nintendo Discussion - What would you LIKE to see in Zelda U?

I have this (bad?) feeling the next Zelda will end up being a perfect Skyrim lite version.

I hope I'm wrong, anyways. Although the series do feel a bit stagnant here and there.



 

 

 

 

 

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ToxicJosh said:
S.Peelman said:
I'm not really concerned with the specifics about the story and will like anything they come up with, but I would like to see them fleshing out the story about the 'Dark Interlopers' and their quest for the Triforce.

A time where the people of Hyrule become divided, where different factions each try to gain power all under the influence of these Dark Interlopers whom are secretly turning people against each other. It was touched upon in the backstory of Twilight Princess during what was probably the coolest cutscene ever, in a video game. Naturally, Ganon should be easy to write into this story and maybe actions could lead to his 'execution' as it happened in Twilight Princess.

As such, the game should be the prequel to Twilight Princess. Set sometime after Ocarina of Time/Majora's Mask. In fact, the Link in my scenario can maybe be the Hero of Time himself, in later years, so we could finally get a satisfying closure on his story. He could have been involved in those backstories of Twilight Princess. Of course, if so, the end of the game should be kind of tragic, or at least imply it, because the Hero of Time ends up as the 'Hero's Shade' in Twilight Princess.

The would have an art-style somewhere in between Ocarina/Majora and Twilight. So semi-realistic. A little whimsical, yet very detailed. Hyrule should be enormous, where Epona is a must. There should be more villages and landmarks and places to visit. I hope there's still some structure though, and a story progressing like Ocarina or A Link to the Past which are both semi-linear would be good. We wouldn't want the game to be aimless like an Elder Scrolls game. I'd like a ton of dungeons, both major and minor, but all important and unique. Finally I hope they build further on the more intuitive combat system they developed for Skyward Sword.

I'd like to play this.

I'm sorry I'm not able to make it, because I'd like to as well .



Reduce linearity, fill the world with interesting places, side-quests, secrets, and hidden areas (as it was in 2d Zeldas) and make the dungeons non-linear (multiple ways to complete them, possibly.) Other than that, I'm fine with whatever we get. I'd prefer graphically a more TP-like scheme, as I'm starting to get bored by cell-shaded, but that's not a huge deal.



Big, beautiful open world with tons to do. The rest I would leave up to Nintendo.



I'm having a really hard time trying to take the people who want voice acting seriously.

Anyhow, the E3 Demo's art style is good enough for me. They need to fix a few things, but in general it looked very nice. I also would enjoy a larger map without a hub world. We also don't need an overly serious story in anyway.