Reduce linearity, fill the world with interesting places, side-quests, secrets, and hidden areas (as it was in 2d Zeldas) and make the dungeons non-linear (multiple ways to complete them, possibly.) Other than that, I'm fine with whatever we get. I'd prefer graphically a more TP-like scheme, as I'm starting to get bored by cell-shaded, but that's not a huge deal.







