360 has 48 pixel pipelines the PS3 has 24 pixel piplines its the same architecture as the 7800 gtx card or as powerful as 2 6800 cards!
still the 360 has double the pixel shaders 48 as the PS3 the newwest cared by nvidia have 90-to 110 plus shaders!
also I didnt know the cpu could do graphics it speeds up frames per second and can control ai and other movement but the graphics chip dos the actual rendering of a scene!
last but not least reagardless of the games native resolution I can turn particle effects offslighting effects off on a pc and play at a higher resolution.
the 360 will play all games at 1080p resolution on my sony sxrd I have an elite with hdmi. you set the resolution in settings
My ps3 lets the game set the native resolution usually all games on the PS3 run natively at 720p.
I dont see a difference when I play my 360 games at 480p 720p or 1080p the effects dont change IF its upconverted from a native resolution to run that way its still looks better upconverted at 1080p then 720p.
effects in
?????? why cant the PS3 upconvertits 720p games like the 360 does!!
I do have both and I have built over 50 pc's visit www.tomshardware.com since its inception!
so if you really want the technical answers on your graphical blasts go there read a little then come back and post a rebuttal!







