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MikeB, if one Cell processor can so greatly improve the rendering of a scene in game while at the same time running the rest of the game's code why did Sony abandon their multiple Cell-processor per PS3 (in stead of a GPU) so early on in the PS3's design?

IIRC, Initially Sony planned on having 3 Cell processors in every PS3 as a way to give developers full flexability on how the performance of the system was allocated between core logic and graphical effects but abandoned that because an inexpensive GPU would outperform the entire system in rendering polygons with full effects. How would it be possible for a GPU (like the RSX) to outperform 3 Cell processors with what it is doing, and yet one (already taxed) Cell processor could boost performance of the RSX to nearly double?