MikeB said: The performance isn't that difficult to tap, it's just a different approach than most devs are used to (it requires a bit more thought). You can't expect old locomotives to do very well on modern railways, similarly the best results will be achieved with newly built engines (from scratch, a lot of work to do in one go) and those which are adapted step by step into a fully PS3 orientated game engine (like Resistance 2). 1. You don't need Blu-Ray to output 1080p rendering resolution, you can have an OS on a single diskette supporting such a resoltion. However as high definition sound and high quality textures take up a lot of space, it's certainly a hugh plus. You can have more varierty without dragging down the quality. 2. 1080p refers to 1080 lines, progressive scan. A Full HD TV supports 1920 by 1080 pixel resolutions. |
@1: I agree. The higher your output resolution, the more data you want to use to fill that resolution.
@2: This is missing the point, IMO. By your definition, 1x1080 would be 1080p, even though it would look like crap.
EDIT: I also think the difficulty of programming for the Cell is overplayed. I've done it, it wasn't that hard, and I was still in college at the time -- surely, experienced game programmers can handle it.